Description: D3D realize the shadow body, the main reference D3D graphic design book, code to run through, it is suitable for beginners shadow of the reference body
- [ShadowShader] - DirectX example of the shadow of ShadowS
- [shadow] - Use D3D implementation procedures, such
File list (Check if you may need any files):
阴影体+摄像机\airplane.x
.............\bihull.bmp
.............\CXF_Camera.cpp
.............\CXF_Camera.h
.............\Debug\BuildLog.htm
.............\.....\CXF_Camera.obj
.............\.....\CXF_Camera.sbr
.............\.....\Mesh.obj
.............\.....\Mesh.sbr
.............\.....\mt.dep
.............\.....\ShadowVolume.obj
.............\.....\ShadowVolume.sbr
.............\.....\vc60.idb
.............\.....\vc60.pdb
.............\.....\vc90.idb
.............\.....\vc90.pdb
.............\.....\World.obj
.............\.....\World.sbr
.............\.....\人物追踪.bsc
.............\.....\人物追踪.exe
.............\.....\人物追踪.exe.embed.manifest
.............\.....\人物追踪.exe.embed.manifest.res
.............\.....\人物追踪.exe.intermediate.manifest
.............\.....\人物追踪.ilk
.............\.....\人物追踪.pch
.............\.....\人物追踪.pdb
.............\Mesh.cpp
.............\Mesh.h
.............\seafloor.bmp
.............\seafloor.x
.............\ShadowVolume.cpp
.............\ShadowVolume.h
.............\wings.bmp
.............\World.cpp
.............\人物追踪.dsp
.............\人物追踪.dsw
.............\人物追踪.exe
.............\人物追踪.ncb
.............\人物追踪.opt
.............\人物追踪.plg
.............\人物追踪.sln
.............\人物追踪.suo
.............\人物追踪.vcproj
.............\人物追踪.vcproj.1EE7D829E9454CC.Administrator.user
.............\人物追踪.vcproj.ZZTI-C1AC92D227.cxf.user
.............\Debug
阴影体+摄像机