Description: Hamster playing the game to achieve the following main sections: 1. Using timers to achieve the appearance of rats, and, hidden in this case, the first constructor function is used to implement a number of emerging and disappearing mouse storage location, and then through the timer to load the data . 2, hammer, the changes in different states in this case, the hammer, there are three different states: release, percussion, and hit. The three states with the mouse OnMouseDown events and OnMouseDown event corresponds. 3, and the corresponding icon in the menu of events to address key used to implement the game to restart, pause, resume or quit and so on, while the icon corresponding to the event, apart from a certain game features, but also the replacement of the icon itself treatment.
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File list (Check if you may need any files):
procedureLoadRatSpr.doc