Description: Crazy car is a technology based on the J2ME mobile phone games, the game is to achieve a resolution of the standard 240* 320 to run on a variety of mobile phones. Player' s car can be controlled through the keyboard, while the game is the control of the car must have the intelligence to run automatically, so that the game with playability. The game is the most important thing is the control of racing game AI (Artificial Intelligence) design strategy, you must take into account every possible scenario, for example, when the game is the control of the car and avoid obstacles at the time of the collision, deceleration, acceleration, for strategic direction of the design of the game so that you can look smooth and realistic and broadly in line with the.
- [opengl_collision] - The impact of the opengl implementation
- [DemoRacer] - Programming java 2 microedition symbian
- [DarkHorde.game] - Dark Horde nomadic tribes of darkness Th
- [CSgame] - CS game we all played it, it is to do wi
- [ReleaseTankII] - A 3D real-time strategy game, my second
- [CityKinghts] - j2me game Cavalier city code, is a horiz
- [Collision_Test2] - J2ME Jsr184 3D game development a proces
- [HitBrick] - 打砖块a j2me game, very fun, download
- [F1] - j2me game. F1 racing.
- [Game] - j2me game source code, super-multi-game
File list (Check if you may need any files):
CrazyCar
........\.classpath
........\.eclipseme
........\.project
........\bin
........\...\com
........\...\...\yly
........\...\...\...\crazyCar
........\...\...\...\........\AroundRoad.class
........\...\...\...\........\CarSelect.class
........\...\...\...\........\CrazyRacecarMIDlet.class
........\...\...\...\........\Enemy.class
........\...\...\...\........\GameRecords.class
........\...\...\...\........\GameScreen.class
........\...\...\...\........\GameSprite.class
........\...\...\...\........\MainMenu.class
........\...\...\...\........\MenuGameLevel.class
........\...\...\...\........\MenuOption.class
........\...\...\...\........\MenuStringPrint.class
........\...\...\...\........\MyInfoCanvas$1.class
........\...\...\...\........\MyInfoCanvas.class
........\...\...\...\........\NormalCar.class
........\...\...\...\........\OnOffMenu.class
........\...\...\...\........\SoundEffects.class
........\...\...\...\........\SplashCanvas$1.class
........\...\...\...\........\SplashCanvas.class
........\...\...\...\........\StringPrint.class
........\...\image
........\...\.....\ar
........\...\.....\..\ar.png
........\...\.....\..\la1.png
........\...\.....\au
........\...\.....\..\ho.png
........\...\.....\..\ma.png
........\...\.....\..\mi.png
........\...\.....\..\ni.png
........\...\.....\fi
........\...\.....\..\ni.png
........\...\.....\..\ni1.png
........\...\.....\ho
........\...\.....\..\1.png
........\...\.....\..\2.png
........\...\.....\..\3.png
........\...\.....\info
........\...\.....\le
........\...\.....\..\lg.png
........\...\.....\..\lp.png
........\...\.....\..\ng.png
........\...\.....\..\np.png
........\...\.....\ma
........\...\.....\..\1.png
........\...\.....\..\2.png
........\...\.....\..\3.png
........\...\.....\mi
........\...\.....\..\1.png
........\...\.....\..\2.png
........\...\.....\..\3.png
........\...\.....\ni
........\...\.....\..\1.png
........\...\.....\..\2.png
........\...\.....\..\3.png
........\...\.....\os
........\...\.....\..\fu1.png
........\...\.....\..\ta.png
........\...\.....\..\ta1.png
........\...\.....\sf
........\...\.....\..\ci.png
........\...\.....\te
........\...\.....\va
........\...\.....\..\fd.png
........\...\.....\..\fr.png
........\...\.....\..\sp.png
........\...\.....\whee
........\...\.....\....\1.png
........\...\.....\....\2.png
........\...\.....\....\3.png
........\...\.....\....\ciphers.png
........\...\.....\....\speedlevel.png
........\...\sound
........\...\.....\bg.mid
........\CrazyCar.jad
........\deployed
........\........\CrazyCar.jad
........\........\CrazyCar.jar
........\res
........\...\image
........\...\.....\ar
........\...\.....\..\ar.png
........\...\.....\..\la1.png