File list (Check if you may need any files):
chapter1
........\BlankWindow
........\...........\BlankWindow.sln
........\...........\BlankWindow.suo
........\...........\BlankWindow.vcproj
........\...........\main.cpp
........\FWTemplate
........\..........\FWTemplate.cpp
........\..........\FWTemplate_2003.sln
........\..........\FWTemplate_2003.suo
........\..........\FWTemplate_2003.vcproj
........\Lines
........\.....\Lines.sln
........\.....\Lines.suo
........\.....\Lines.vcproj
........\.....\main.cpp
........\OrthoMatrix
........\...........\main.cpp
........\...........\OrthoMatrix.sln
........\...........\OrthoMatrix.suo
........\...........\OrthoMatrix.vcproj
........\PerspectiveMatrix
........\.................\main.cpp
........\.................\ProjectionMatrix.sln
........\.................\ProjectionMatrix.suo
........\.................\ProjectionMatrix.vcproj
........\Quad
........\....\main.cpp
........\....\Quad.sln
........\....\Quad.suo
........\....\Quad.vcproj
........\SampleFramework
........\...............\Common
........\...............\......\dxstdafx.cpp
........\...............\......\dxstdafx.h
........\...............\......\DXUT.cpp
........\...............\......\DXUT.h
........\...............\......\DXUTEffectMap.cpp
........\...............\......\DXUTEffectMap.h
........\...............\......\DXUTenum.cpp
........\...............\......\DXUTenum.h
........\...............\......\DXUTgui.cpp
........\...............\......\DXUTgui.h
........\...............\......\DXUTMesh.cpp
........\...............\......\DXUTMesh.h
........\...............\......\DXUTmisc.cpp
........\...............\......\DXUTmisc.h
........\...............\......\DXUTSettingsDlg.cpp
........\...............\......\DXUTSettingsDlg.h
........\...............\......\DXUTsound.cpp
........\...............\......\DXUTsound.h
........\...............\Media
........\...............\.....\UI
........\...............\.....\..\Annotated Hemisphere.fx
........\...............\.....\..\Annotated woodSingle.fx
........\...............\.....\..\arrow.x
........\...............\.....\..\Default.fx
........\...............\.....\..\dxutcontrols.dds
........\...............\.....\..\DXUTShared.fx
........\...............\SampleFramework.cpp
........\...............\SampleFramework_2003.sln
........\...............\SampleFramework_2003.suo
........\...............\SampleFramework_2003.vcproj
........\Triangle
........\........\main.cpp
........\........\Triangle.sln
........\........\Triangle.suo
........\........\Triangle.vcproj
........\ViewMatrix
........\..........\main.cpp
........\..........\ViewMatrix.sln
........\..........\ViewMatrix.suo
........\..........\ViewMatrix.vcproj
........\WorldMatrix
........\...........\main.cpp
........\...........\WorldMatrix.sln
........\...........\WorldMatrix.suo
........\...........\WorldMatrix.vcproj
chapter10
.........\DirectInput
.........\...........\CDirectInput.cpp
.........\...........\CDirectInput.h
.........\...........\DirectInput.sln
.........\...........\DirectInput.suo
.........\...........\DirectInput.vcproj
.........\...........\main.cpp
.........\GameProject9
.........\............\GameProject1.suo
.........\............\GameProject2.suo
.........\............\GameProject3.suo
.........\............\GameProject4.suo
.........\............\GameProject5.suo
.........\............\GameProject6.suo
.........\............\GameProject7.suo
.........\............\GameProject9.sln
.........\............\GameProject9.suo
.........\............\GameProject9.vcproj
.........\............\lib
.........\............\...\StrandedEngine.lib