Description: The experimental procedures for programming with OpenGL, as well as windows (a window is created, as well as in response to news events) related to knowledge, the use of particle system model to simulate the real world falls. The heart of the experimental simulation of particle system falls down the water flow and water cannons to take up the scene.
- [WaterFallShow] - a small program used to display waterfal
- [wavesimulation.Rar] - wave simulation, OpenGL particles proced
- [water] - A simulated waterfall of VC++ program, t
- [waterfall] - The design of their own graduates, based
- [waterfall_lv] - labview waterfall
- [Water] - Use openGL to render a simple water simu
- [MyCollision1] - Prepared to use opengl for opengl beginn
- [Waterfall] - Achieve particle system in Fall Simulati
File list (Check if you may need any files):
Waterfall
.........\Data
.........\....\star.bmp
.........\Debug
.........\.....\Main.obj
.........\.....\PARTICLE.exe
.........\.....\PARTICLE.pdb
.........\.....\Texture.obj
.........\.....\vc60.pdb
.........\.....\Window.obj
.........\Main.cpp
.........\PARTICLE.dsp
.........\PARTICLE.dsw
.........\PARTICLE.ncb
.........\PARTICLE.opt
.........\PARTICLE.plg
.........\Texture.cpp
.........\Texture.h
.........\Window.cpp
.........\Window.h