Description: DirectDraw achieved with a simple turn-based RPG combat the effect of effect monster attacks have not yet joined, fade, alpha mixed transparent, has been the role of magic attacks.
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DDBattle
........\DDBattle
........\........\anima2.bmp
........\........\anima3.bmp
........\........\anima4.bmp
........\........\battleFrameD.bmp
........\........\battleFrameU.bmp
........\........\beast1.bmp
........\........\DDBattle.vcproj
........\........\DDBattle.vcproj.FEATHER.Administrator.user
........\........\Debug
........\........\.....\BuildLog.htm
........\........\.....\DDBattle.exe.embed.manifest
........\........\.....\DDBattle.exe.embed.manifest.res
........\........\.....\DDBattle.exe.intermediate.manifest
........\........\.....\mt.dep
........\........\.....\vc90.idb
........\........\.....\vc90.pdb
........\........\.....\WinMain.obj
........\........\fighter1.bmp
........\........\fighter2.bmp
........\........\fighter3.bmp
........\........\fighter4.bmp
........\........\GameMain.h
........\........\mainmenu.bmp
........\........\number.bmp
........\........\Release
........\........\.......\BuildLog.htm
........\........\.......\DDBattle.exe.intermediate.manifest
........\........\.......\mt.dep
........\........\.......\vc90.idb
........\........\.......\vc90.pdb
........\........\.......\WinMain.obj
........\........\sel1.bmp
........\........\sel2.bmp
........\........\WinMain.cpp
........\........\WordFrame.bmp
........\DDBattle.ncb
........\DDBattle.sln
........\Debug
........\.....\anima2.bmp
........\.....\anima3.bmp
........\.....\anima4.bmp
........\.....\battleFrameD.bmp
........\.....\battleFrameU.bmp
........\.....\beast1.bmp
........\.....\DDBattle.exe
........\.....\DDBattle.ilk
........\.....\DDBattle.pdb
........\.....\fighter1.bmp
........\.....\fighter2.bmp
........\.....\fighter3.bmp
........\.....\fighter4.bmp
........\.....\mainmenu.bmp
........\.....\number.bmp
........\.....\sel1.bmp
........\.....\sel2.bmp
........\.....\WordFrame.bmp
........\Debug.rar
........\Release
........\.......\anima2.bmp
........\.......\anima3.bmp
........\.......\anima4.bmp
........\.......\battleFrameD.bmp
........\.......\battleFrameU.bmp
........\.......\beast1.bmp
........\.......\DDBattle.exe
........\.......\DDBattle.pdb
........\.......\fighter1.bmp
........\.......\fighter2.bmp
........\.......\fighter3.bmp
........\.......\fighter4.bmp
........\.......\mainmenu.bmp
........\.......\number.bmp
........\.......\Release.rar
........\.......\sel1.bmp
........\.......\sel2.bmp
........\.......\WordFrame.bmp
........\Release.rar