Description: HGE is an easy to use yet powerful hardware accelerated 2D game engine.
It is a full featured middleware for all who want to develop commercial
quality 2D games rapidly and easily. It covers all imaginable 2D game
genres: you could create everything from a simple puzzle to advanced
multilayered platformer or strategy without even thinking of any non
game logic code! And you don t have to know anything about "window
messages", DirectX programming and all that stuff. Instead you can
start developing your own game within 15 minutes!
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File list (Check if you may need any files):
hge16
.....\bass.dll
.....\doc
.....\...\html
.....\...\....\1.gif
.....\...\....\bcbsetup4.gif
.....\...\....\bcbsetup5.gif
.....\...\....\cnt_fbuilder.html
.....\...\....\cnt_hgeanim.html
.....\...\....\cnt_hgecolor.html
.....\...\....\cnt_hgeconst.html
.....\...\....\cnt_hgedata.html
.....\...\....\cnt_hgedistort.html
.....\...\....\cnt_hgefont.html
.....\...\....\cnt_hgefunc.html
.....\...\....\cnt_hgegui.html
.....\...\....\cnt_hgeguio.html
.....\...\....\cnt_hgeparticle.html
.....\...\....\cnt_hgepmanager.html
.....\...\....\cnt_hgerect.html
.....\...\....\cnt_hgeresource.html
.....\...\....\cnt_hgesprite.html
.....\...\....\cnt_hgestring.html
.....\...\....\cnt_hgevector.html
.....\...\....\cnt_main.html
.....\...\....\cnt_peditor.html
.....\...\....\cnt_setup.html
.....\...\....\cnt_tutorials.html
.....\...\....\devcppsetup1.gif
.....\...\....\devcppsetup2.gif
.....\...\....\devcppsetup3.gif
.....\...\....\devcppsetup4.gif
.....\...\....\devcppsetup5.gif
.....\...\....\fbuilder_fontcode.html
.....\...\....\fbuilder_fontconv.html
.....\...\....\fbuilder_ini.html
.....\...\....\fbuilder_interface.html
.....\...\....\fbuilder__main.html
.....\...\....\feat3.gif
.....\...\....\hge.css
.....\...\....\hge.js
.....\...\....\hgeanim_constructor.html
.....\...\....\hgeanim_getframe.html
.....\...\....\hgeanim_getframes.html
.....\...\....\hgeanim_getmode.html
.....\...\....\hgeanim_getspeed.html
.....\...\....\hgeanim_isplaying.html
.....\...\....\hgeanim_operators.html
.....\...\....\hgeanim_play.html
.....\...\....\hgeanim_resume.html
.....\...\....\hgeanim_setframe.html
.....\...\....\hgeanim_setframes.html
.....\...\....\hgeanim_setmode.html
.....\...\....\hgeanim_setspeed.html
.....\...\....\hgeanim_stop.html
.....\...\....\hgeanim_update.html
.....\...\....\hgeanim__main.html
.....\...\....\hgecolor_clamp.html
.....\...\....\hgecolor_constructors.html
.....\...\....\hgecolor_datamembers.html
.....\...\....\hgecolor_gethwcolor.html
.....\...\....\hgecolor_operators.html
.....\...\....\hgecolor_sethwcolor.html
.....\...\....\hgecolor__main.html
.....\...\....\hgeconst_blendmode.html
.....\...\....\hgeconst_common.html
.....\...\....\hgeconst_keycodes.html
.....\...\....\hgeconst_systemstate.html
.....\...\....\hgeconst__main.html
.....\...\....\hgedata_common.html
.....\...\....\hgedata_hwcolor.html
.....\...\....\hgedata_inputevent.html
.....\...\....\hgedata_quad.html
.....\...\....\hgedata_resource.html
.....\...\....\hgedata_state.html
.....\...\....\hgedata_triple.html
.....\...\....\hgedata_vertex.html
.....\...\....\hgedata__main.html
.....\...\....\hgedistort_clear.html
.....\...\....\hgedistort_constructor.html
.....\...\....\hgedistort_getblendmode.html
.....\...\....\hgedistort_getcolor.html
.....\...\....\hgedistort_getcols.html
.....\...\....\hgedistort_getdisplacement.html
.....\...\....\hgedistort_getrows.html
.....\...\....\hgedistort_gettexture.html
.....\...\....\hgedistort_gettexturerect.html
.....\...\....\hgedistort_getz.html
.....\...\....\hgedistort_operators.html
.....\...\....\hgedistort_render.html
.....\...\....\hgedistort_setblendmode.html
.....\...\....\hgedistort_setcolor.html
.....\...\....\hgedistort_setdisplacement.html
.....\...\....\hgedistort_settexture.html
.....\...\....\hgedistort_settexturerect.html
.....\...\....\hgedistort_setz.html