Description: Based on the engine developed on the basis of examples of three-dimensional game " terrorist war" game will be able to self-love roaming three-dimensional terrain, shooting war
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File list (Check if you may need any files):
MyGame
......\Ast.cpp
......\Ast.h
......\Ast3D.cpp
......\Ast3D.h
......\Ast3DFract.cpp
......\Ast3DFract.h
......\AUDIOW32.DLL
......\Bullet.cpp
......\Bullet.h
......\BulletFireBall.cpp
......\BulletFireBall.h
......\DATA
......\....\AST.RAW
......\....\EXPLODE.WAV
......\....\FIRE.WAV
......\....\INTRO.XM
......\....\NEWSHIP.RAW
......\....\SHIP.RAW
......\....\shipexplode.wav
......\....\TEST.PNG
......\....\TETRA.RAW
......\....\TITLE.RAW
......\Debug
......\.....\GameSection.obj
......\.....\MainFrm.obj
......\.....\MyGame.obj
......\.....\MyGame.pch
......\.....\MyGame.res
......\.....\MyGameDoc.obj
......\.....\StdAfx.obj
......\.....\UTILITY.obj
......\.....\vc60.idb
......\.....\vc60.pdb
......\Dll
......\...\AUDIOW32.DLL
......\...\GLUT32.DLL
......\Exp.cpp
......\Exp.h
......\Extern.h
......\Fragment.cpp
......\Fragment.h
......\GameIntro.cpp
......\GameIntro.h
......\GameObj.cpp
......\GameObj.h
......\GameObjTimed.cpp
......\GameObjTimed.h
......\GameSection.cpp
......\GameSection.h
......\GameSession.cpp
......\GameSession.h
......\GLUT32.DLL
......\Include
......\.......\AUDIO.H
......\.......\GL
......\.......\..\GLPNG.H
......\.......\..\Glut.h
......\.......\VCG
......\.......\...\Point3.h
......\.......\...\Sphere3.h
......\.......\...\Utility.h
......\Lib
......\...\AUDW32VC.LIB
......\...\GLPNG.LIB
......\...\GLUT32.LIB
......\MainFrm.cpp
......\MainFrm.h
......\MyGame.aps
......\MyGame.clw
......\MyGame.cpp
......\MyGame.dsp
......\MyGame.dsw
......\MyGame.exe
......\MyGame.h
......\MyGame.ncb
......\MyGame.opt
......\MyGame.plg
......\MyGame.rc
......\MyGameDoc.cpp
......\MyGameDoc.h
......\MyGameView.cpp
......\MyGameView.h
......\ReadMe.txt
......\Release
......\.......\MyGame.exe
......\RES
......\...\MyGame.rc2
......\Resource.h
......\Ship.cpp
......\Ship.h
......\Ship3D.cpp
......\Ship3D.h
......\Stars.cpp