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Title: md3loader Download
 Description: Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them). Note (2): This demo works on little endian architectures only. Libraries: OpenGL, GLU, GLUT, boost, libjpeg. Files: md3loader.zip (2.4 MB)
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File list (Check if you may need any files):
md3loader
.........\config.guess
.........\DataManager.h
.........\DataManager.inl
.........\glut32.dll
.........\Image.cpp
.........\Image.h
.........\include
.........\.......\GL
.........\.......\..\glew.h
.........\.......\..\glut.h
.........\.......\..\glxew.h
.........\.......\..\wglew.h
.........\.......\jconfig.h
.........\.......\jerror.h
.........\.......\jmorecfg.h
.........\.......\jpeglib.h
.........\lib
.........\...\libglew32.dll.a
.........\...\libglut32.a
.........\...\libjpeg.a
.........\...\mingw.txt
.........\LICENSE
.........\Main.cpp
.........\Makefile
.........\Makefile.linux
.........\Makefile.linux-mingw
.........\Makefile.mingw
.........\Mathlib.h
.........\Mathlib.inl
.........\Md3Model.cpp
.........\Md3Model.h
.........\Md3Player.cpp
.........\Md3Player.h
.........\models
.........\......\players
.........\......\.......\harley
.........\......\.......\......\animation.cfg
.........\......\.......\......\head.md3
.........\......\.......\......\head_1.md3
.........\......\.......\......\head_2.md3
.........\......\.......\......\head_blue.skin
.........\......\.......\......\head_default.skin
.........\......\.......\......\head_red.skin
.........\......\.......\......\icon_blue.tga
.........\......\.......\......\icon_default.tga
.........\......\.......\......\icon_red.tga
.........\......\.......\......\lower.md3
.........\......\.......\......\lower.tga
.........\......\.......\......\lower_1.md3
.........\......\.......\......\lower_2.md3
.........\......\.......\......\lower_blue.skin
.........\......\.......\......\lower_blue.tga
.........\......\.......\......\lower_default.skin
.........\......\.......\......\lower_red.skin
.........\......\.......\......\lower_red.tga
.........\......\.......\......\README.txt
.........\......\.......\......\specmap.tga
.........\......\.......\......\upper.md3
.........\......\.......\......\upper.tga
.........\......\.......\......\upper_1.md3
.........\......\.......\......\upper_2.md3
.........\......\.......\......\upper_blue.skin
.........\......\.......\......\upper_blue.tga
.........\......\.......\......\upper_default.skin
.........\......\.......\......\upper_mask.tga
.........\......\.......\......\upper_red.skin
.........\......\.......\......\upper_red.tga
.........\......\weapons2
.........\......\........\plasma

.........\......\........\......\plasma.md3
.........\......\........\......\plasma2_1.tga
.........\......\........\......\plasma2_2.tga
.........\......\........\......\plasmaflo.tga
.........\......\........\......\plasma_1.md3
.........\......\........\......\plasma_2.md3
.........\......\........\......\wep-plasmagun.txt
.........\OpenGLMD3Loader
.........\OpenGLMD3Loader.exe
.........\README
.........\README-glut-win32.txt
.........\Texture.cpp
.........\Texture.h
.........\TextureManager.h
    

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