Description: java development with the use of efficient pruning algorithm Gobang procedures, the realization of 3-layer search, intelligent
- [IHEPFive] - using Minimax Game pruning algorithm of
- [gamesbased.Rar] - I use JAVA series of the 331 procedures,
- [fivelink_java_yjg] - no cut-hand with the 331 artificial inte
- [954304TicTacToeGame] - [VC interface word game. Rar]- αβ prunin
- [wzqgobang] - This one used to do Gobang VC, the main
- [GM2] - This is a career Gobang procedures. Use
- [gaoli] - Gobang prepared vc games, can be man-mac
- [WuZiQi] - An artificial intelligence operations, t
- [FiveChessGame] - To do with the MFC interface α-β pruning
- [wzq] - Gobang the game, with pruning to achieve
File list (Check if you may need any files):
五子棋(1)
...........\build
...........\.....\classes
...........\.....\.......\ActionHandler.class
...........\.....\.......\ChessBoard.class
...........\.....\.......\ClickHandler.class
...........\.....\.......\WindowHandler.class
...........\.....\.......\WuZiQi.class
...........\build-before-profiler.xml
...........\build.xml
...........\dist
...........\....\README.TXT
...........\....\____1_.jar
...........\images
...........\......\o.gif
...........\......\x.gif
...........\manifest.mf
...........\nbproject
...........\.........\build-impl.xml
...........\.........\genfiles.properties
...........\.........\private
...........\.........\.......\private.properties
...........\.........\.......\private.xml
...........\.........\.......\profiler
...........\.........\.......\........\configurations.xml
...........\.........\profiler-build-impl.xml
...........\.........\project.properties
...........\.........\project.xml
...........\src
...........\...\ChessBoard.java
...........\...\ClickHandler.java
...........\...\WindowHandler.java
...........\...\WuZiQi.java
...........\test