Description: Given four points of the map shown in Figure 4-30 the two different corners of the square, while the use of effective forms to fill their programming algorithm, filling the effect shown in Figure 4-31, note the use of " following the closure" and " left closed right open," the principle, making each square and under the right side of the border does not fill.
To Search:
- [Polvfill] - Effective edge table algorithm, to achie
File list (Check if you may need any files):
4
.\1&2边表和有效边表
.\.................\1&2边表和有效边表.doc
.\4-10扫描线种子填充算法.exe
.\4-3多边形填充(正方形).exe
.\4-4多边形填充(分成两个三角形的正方形).exe
.\4-5多边形填充(分成四个三角形的正方形).exe
.\4-6四色正方形填充.exe
.\4-7边缘填充算法.exe
.\4-9八邻接点算法填充.exe
.\八邻接点算法填充
.\................\Debug
.\................\.....\MainFrm.obj
.\................\.....\MainFrm.sbr
.\................\.....\StdAfx.obj
.\................\.....\StdAfx.sbr
.\................\.....\txx4_9.bsc
.\................\.....\txx4_9.exe
.\................\.....\txx4_9.ilk
.\................\.....\txx4_9.obj
.\................\.....\txx4_9.pch
.\................\.....\txx4_9.pdb
.\................\.....\txx4_9.res
.\................\.....\txx4_9.sbr
.\................\.....\txx4_9Doc.obj
.\................\.....\txx4_9Doc.sbr
.\................\.....\txx4_9View.obj
.\................\.....\txx4_9View.sbr
.\................\.....\vc60.idb
.\................\.....\vc60.pdb
.\................\MainFrm.cpp
.\................\MainFrm.h
.\................\ReadMe.txt
.\................\res
.\................\...\txx4_9.rc2
.\................\resource.h
.\................\StdAfx.cpp
.\................\StdAfx.h
.\................\txx4_9.aps
.\................\txx4_9.clw
.\................\txx4_9.cpp
.\................\txx4_9.dsp
.\................\txx4_9.dsw
.\................\txx4_9.h
.\................\txx4_9.ncb
.\................\txx4_9.opt
.\................\txx4_9.plg
.\................\txx4_9.rc
.\................\txx4_9Doc.cpp
.\................\txx4_9Doc.h
.\................\txx4_9View.cpp
.\................\txx4_9View.h
.\四色正方形填充
.\..............\Debug
.\..............\.....\hw4_6.exe
.\..............\.....\hw4_6.ilk
.\..............\.....\hw4_6.obj
.\..............\.....\hw4_6.pch
.\..............\.....\hw4_6.pdb
.\..............\.....\hw4_6.res
.\..............\.....\hw4_6Doc.obj
.\..............\.....\hw4_6View.obj
.\..............\.....\MainFrm.obj
.\..............\.....\StdAfx.obj
.\..............\.....\vc60.idb
.\..............\.....\vc60.pdb
.\..............\hw4_6.aps
.\..............\hw4_6.cpp
.\..............\hw4_6.dsp
.\..............\hw4_6.dsw
.\..............\hw4_6.h
.\..............\hw4_6.ncb
.\..............\hw4_6.opt
.\..............\hw4_6.plg
.\..............\hw4_6.rc
.\..............\hw4_6Doc.cpp
.\..............\hw4_6Doc.h
.\..............\hw4_6View.cpp
.\..............\hw4_6View.h
.\..............\MainFrm.cpp
.\..............\MainFrm.h
.\..............\ReadMe.txt
.\..............\res
.\..............\...\hw4_6.rc2
.\..............\resource.h
.\..............\StdAfx.cpp
.\..............\StdAfx.h
.\多边形填充(分成两个三角形的正方形)
.\....................................\Debug
.\....................................\.....\hw4_4.exe
.\....................................\.....\hw4_4.ilk
.\....................................\.....\hw4_4.obj
.\....................................\.....\hw4_4.pch
.\....................................\.....\hw4_4.pdb