Description: The use of OpenGL texture loading, and rotating objects in the map and marked with light and color (transparent) to deal with. Mobile 3D scene in the bitmap and bitmaps to remove the black pixels (using blending), the texture color to black and white.
To Search:
- [test9] - Welcome to Tutorial 9. By now you should
- [IrrBmpDlg] - Transparent BUTTON. Transparency in deal
File list (Check if you may need any files):
09_Transparent
..............\09_Transparent.sln
..............\09_Transparent.vcproj
..............\Debug
..............\.....\09_Transparent.exe
..............\.....\Data
..............\.....\....\Star.bmp
..............\.....\glew32.dll
..............\.....\glu32.dll
..............\.....\glut32.dll
..............\.....\opengl32.dll
..............\GLAUX.H
..............\GLAUX.LIB
..............\glew.h
..............\glew32.lib
..............\GlU32.Lib
..............\glut.h
..............\glut32.lib
..............\OpenGL32.Lib
..............\Transparent.cpp
..............\wglew.h