Description: 1, adaptive screen, the 2nd fp1, 3rd fp1 emulator 176x208 240x320 test can be performed. 2, support for s60, 2nd, 3rd. 3, a more complete game of the tanks.
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File list (Check if you may need any files):
RetroBlaster
............\.cdtproject
............\.project
............\AIF
............\...\RetroBlasterAif.rss
............\GROUP
............\.....\s60_2nd
............\.....\.......\ABLD.BAT
............\.....\.......\Bld.inf
............\.....\.......\Copy of RetroBlaster.mmp
............\.....\.......\projectenv.h
............\.....\.......\rb.sis
............\.....\.......\RetroBlaster.mmp
............\.....\.......\RETROBLASTER.pkg
............\.....\.......\RetroBlaster.rss
............\.....\s60_3rd
............\.....\.......\ABLD.BAT
............\.....\.......\Bld.inf
............\.....\.......\icons_scalable_dc.mk
............\.....\.......\projectenv.h
............\.....\.......\qgn_menu_RetroBlaster.svg
............\.....\.......\RetroBlaster.mmp
............\.....\.......\RETROBLASTER.pkg
............\.....\.......\RetroBlaster.rss
............\.....\.......\RETROBLASTER.SIS
............\.....\.......\RetroBlaster_reg.rss
............\IMAGES
............\......\BULLETANIM3.BMP
............\......\ENEMYTANKANIM.BMP
............\......\ENEMYTANKANIM0.BMP
............\......\ENEMYTANKANIM1.BMP
............\......\ENEMYTANKANIM2.BMP
............\......\FIREANIM.BMP
............\......\MenuItemAnim.bmp
............\......\SHIPANIM.BMP
............\......\tileimage.bmp
............\INC
............\...\BaseAnim.h
............\...\BitmapAnimFrame.h
............\...\BitmapTile.h
............\...\BulletAnim.h
............\...\DoubleBufferedArea.h
............\...\FireAnim.h
............\...\GameTimer.h
............\...\GameTimerObserver.h
............\...\ImageFactory.h
............\...\KeyHandler.h
............\...\MenuAnim.h
............\...\ParticleSystem.h
............\...\RenderableFactory.h
............\...\RetroApplication.h
............\...\RetroAppUi.h
............\...\RetroAppView.h
............\...\RetroBlaster.h
............\...\RetroBlaster.hrh
............\...\RetroDocument.h
............\...\RetroEngine.h
............\...\RetroLeafTileset.h
............\...\RetroNodeTileset.h
............\...\ShipAnim.h
............\...\Tilemap.h
............\...\Tileset.h
............\lisence.txt
............\ReadMe.txt
............\SRC
............\...\BaseAnim.cpp
............\...\BitmapAnimFrame.cpp
............\...\BitmapTile.cpp
............\...\BulletAnim.cpp
............\...\Copy of RetroApplication.cpp
............\...\DoubleBufferedArea.cpp
............\...\FireAnim.cpp
............\...\GameTimer.cpp
............\...\ImageFactory.cpp
............\...\KeyHandler.cpp
............\...\MenuAnim.cpp
............\...\ParticleSystem.cpp
............\...\RenderableFactory.cpp
............\...\RetroApplication.cpp
............\...\RetroAppUi.cpp
............\...\RetroAppView.cpp
............\...\RetroDocument.cpp
............\...\RetroEngine.cpp
............\...\RetroLeafTileset.cpp
............\...\RetroMain.cpp
............\...\RetroNodeTileset.cpp
............\...\ShipAnim.cpp
............\...\Tilemap.cpp
............\...\Tileset.cpp