Description: Phoenix 2D image shows the latest version of the engine in March 2009 update. Be a good engine, looks like the internal OpenGl acceleration, the engine for the Pascal language, Delphi, freePascal can be compiled out.
- [StudyGDIGame] - prepared using GDI source of small game,
- [Common] - Game engine research needs of the entire
- [image1] - Image Color filling device (also very go
- [WaterMark] - Space-based digital watermarking algorit
- [osg] - This is a specific application descripti
File list (Check if you may need any files):
Phoenix
.......\clean.bat
.......\demos
.......\.....\Assorted stuff
.......\.....\..............\bin
.......\.....\..............\...\Arial16.phxfnt
.......\.....\..............\...\bin.rar
.......\.....\..............\...\DejaVu.phxfnt
.......\.....\..............\...\Demo.exe
.......\.....\..............\...\FreeImage.dll
.......\.....\..............\...\glfw.dll
.......\.....\..............\...\Image1.phximg
.......\.....\..............\...\phxFontEditor.exe
.......\.....\..............\...\roughground.jpg
.......\.....\..............\...\Sprites.png
.......\.....\..............\...\Tank1.png
.......\.....\..............\dcu
.......\.....\..............\Demo.bdsproj
.......\.....\..............\Demo.bdsproj.local
.......\.....\..............\Demo.cfg
.......\.....\..............\Demo.dpr
.......\.....\..............\Demo.identcache
.......\.....\..............\Demo.lpi
.......\.....\..............\Demo.pas
.......\.....\..............\Main.pas
.......\.....\..............\ModelSupport_Demo
.......\.....\..............\.................\default.txaPackage
.......\.....\..............\.................\Demo.prjconfig
.......\.....\Bounce
.......\.....\......\bin
.......\.....\......\...\Bounce.exe
.......\.....\......\Bounce.bdsproj
.......\.....\......\Bounce.bdsproj.local
.......\.....\......\Bounce.cfg
.......\.....\......\Bounce.dpr
.......\.....\......\Bounce.identcache
.......\.....\......\dcu
.......\.....\......\src
.......\.....\......\...\Main.pas
.......\.....\Collisions
.......\.....\..........\bin
.......\.....\..........\...\Arial16.phxfnt
.......\.....\..........\...\Collisions.exe
.......\.....\..........\...\FreeImage.dll
.......\.....\..........\...\glfw.dll
.......\.....\..........\Collisions.bdsproj
.......\.....\..........\Collisions.bdsproj.local
.......\.....\..........\Collisions.cfg
.......\.....\..........\Collisions.dpr
.......\.....\..........\Collisions.identcache
.......\.....\..........\dcu
.......\.....\..........\src
.......\.....\..........\...\Copy of Main.pas
.......\.....\..........\...\Copy of phxCollisions.pas
.......\.....\..........\...\Main.pas
.......\.....\..........\...\phxCollisions.pas
.......\.....\..........\...\Temp.pas
.......\.....\Fonts
.......\.....\.....\bin
.......\.....\.....\...\Arial16.phxfnt
.......\.....\.....\...\Fonts.exe
.......\.....\.....\...\FreeImage.dll
.......\.....\.....\...\glfw.dll
.......\.....\.....\...\Tahoma10.phxfnt
.......\.....\.....\...\Tahoma10Bold.phxfnt
.......\.....\.....\...\Tahoma10Italic.phxfnt
.......\.....\.....\...\Tahoma14.phxfnt
.......\.....\.....\dcu
.......\.....\.....\Fonts.bdsproj
.......\.....\.....\Fonts.bdsproj.local
.......\.....\.....\Fonts.cfg
.......\.....\.....\Fonts.dpr
.......\.....\.....\Fonts.identcache
.......\.....\.....\src
.......\.....\.....\...\Main.pas
.......\.....\Game state
.......\.....\..........\bin
.......\.....\..........\...\FreeImage.dll
.......\.....\..........\...\GameState.exe
.......\.....\..........\...\glfw.dll
.......\.....\..........\dcu
.......\.....\..........\GameState.bdsproj
.......\.....\..........\GameState.bdsproj.local
.......\.....\..........\GameState.cfg
.......\.....\..........\GameState.dpr
.......\.....\..........\GameState.identcache
.......\.....\..........\src
.......\.....\..........\...\Main.pas
.......\.....\Game states
.......\.....\...........\bin
.......\.....\...........\...\Arial16.phxfnt
.......\.....\...........\...\FreeImage.dll