Description: DirectX particle system, Chinese Notes clarity, suitable for beginners.
File list (Check if you may need any files):
01_SprayParticles
.................\Common
.................\......\dxstdafx.cpp
.................\......\dxstdafx.h
.................\......\DXUT.cpp
.................\......\DXUT.h
.................\......\DXUTenum.cpp
.................\......\DXUTenum.h
.................\......\DXUTgui.cpp
.................\......\DXUTgui.h
.................\......\DXUTMesh.cpp
.................\......\DXUTMesh.h
.................\......\DXUTmisc.cpp
.................\......\DXUTmisc.h
.................\......\DXUTRes.cpp
.................\......\DXUTRes.h
.................\......\DXUTSettingsDlg.cpp
.................\......\DXUTSettingsDlg.h
.................\......\DXUTsound.cpp
.................\......\DXUTsound.h
.................\......\DXUT_2003.sln
.................\......\DXUT_2003.vcproj
.................\......\DXUT_2005.sln
.................\......\DXUT_2005.vcproj
.................\......\Thumbs.db
.................\Media
.................\ParticleSystem.cpp
.................\ParticleSystem.h
.................\resource.h
.................\SprayParticles.cpp
.................\SprayParticles.exe
.................\SprayParticles.manifest
.................\SprayParticles.rc
.................\SprayParticles_2003.sln
.................\SprayParticles_2003.suo
.................\SprayParticles_2003.vcproj
.................\SprayParticles_2005.sln
.................\SprayParticles_2005.vcproj
02_ComplexSample
................\AllocateHierarchy.cpp
................\AllocateHierarchy.h
................\AnimMesh.cpp
................\AnimMesh.h
................\Common
................\......\dxstdafx.cpp
................\......\dxstdafx.h
................\......\DXUT.cpp
................\......\DXUT.h
................\......\DXUTenum.cpp
................\......\DXUTenum.h
................\......\DXUTgui.cpp
................\......\DXUTgui.h
................\......\DXUTMesh.cpp
................\......\DXUTMesh.h
................\......\DXUTmisc.cpp
................\......\DXUTmisc.h
................\......\DXUTRes.cpp
................\......\DXUTRes.h
................\......\DXUTSettingsDlg.cpp
................\......\DXUTSettingsDlg.h
................\......\DXUTsound.cpp
................\......\DXUTsound.h
................\......\DXUT_2003.sln
................\......\DXUT_2003.vcproj
................\......\DXUT_2005.sln
................\......\DXUT_2005.vcproj
................\ComplexSample.cpp
................\ComplexSample.exe
................\ComplexSample.manifest
................\ComplexSample.rc
................\ComplexSample_2003.sln
................\ComplexSample_2003.suo
................\ComplexSample_2003.vcproj
................\ComplexSample_2005.sln
................\ComplexSample_2005.vcproj
................\D3DCamera.cpp
................\D3DCamera.h
................\Media
................\.....\SprayVehicle.dds
................\.....\SprayVehicle.X
................\.....\Terrain.X
................\.....\Terrain.X.bak
................\.....\TerrainTex.dds
................\ParticleSystem.cpp
................\ParticleSystem.h
................\resource.h
................\SprayVehicle.cpp
................\SprayVehicle.h
................\Terrain.cpp
................\Terrain.h