Description: In Visual C++ environment, the use of SQLServer2000, developed a device management system
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File list (Check if you may need any files):
Equipment
.........\data
.........\....\EquipmentManage_Data.MDF
.........\....\EquipmentManage_Log.LDF
.........\Equipment
.........\.........\AddEquip.cpp
.........\.........\AddEquip.h
.........\.........\AddKinds.cpp
.........\.........\AddKinds.h
.........\.........\adodc.cpp
.........\.........\adodc.h
.........\.........\column.cpp
.........\.........\column.h
.........\.........\columns.cpp
.........\.........\columns.h
.........\.........\CustomBar.cpp
.........\.........\CustomBar.h
.........\.........\DataBackup.cpp
.........\.........\DataBackup.h
.........\.........\dataformatdisp.cpp
.........\.........\dataformatdisp.h
.........\.........\datagrid.cpp
.........\.........\datagrid.h
.........\.........\DataManage.cpp
.........\.........\DataManage.h
.........\.........\DataManage1.cpp
.........\.........\DataManage1.h
.........\.........\DataRestore.cpp
.........\.........\DataRestore.h
.........\.........\Debug
.........\.........\DeleteEquip.cpp
.........\.........\DeleteEquip.h
.........\.........\DeleteEquipment.cpp
.........\.........\DeleteEquipment.h
.........\.........\Depre.cpp
.........\.........\Depre.h
.........\.........\EquipKind.cpp
.........\.........\EquipKind.h
.........\.........\Equipment.aps
.........\.........\Equipment.clw
.........\.........\Equipment.cpp
.........\.........\Equipment.dsp
.........\.........\Equipment.dsw
.........\.........\Equipment.h
.........\.........\Equipment.ncb
.........\.........\Equipment.opt
.........\.........\Equipment.plg
.........\.........\Equipment.rc
.........\.........\EquipmentDlg.cpp
.........\.........\EquipmentDlg.h
.........\.........\field.cpp
.........\.........\field.h
.........\.........\fields.cpp
.........\.........\fields.h
.........\.........\font.cpp
.........\.........\font.h
.........\.........\msado15.tlh
.........\.........\msado15.tli
.........\.........\NumberEdit.cpp
.........\.........\NumberEdit.h
.........\.........\picture.cpp
.........\.........\picture.h
.........\.........\properties.cpp
.........\.........\properties.h
.........\.........\property.cpp
.........\.........\property.h
.........\.........\ReadMe.txt
.........\.........\ReduceEquip.cpp
.........\.........\ReduceEquip.h
.........\.........\ReduceKinds.cpp
.........\.........\ReduceKinds.h
.........\.........\Release
.........\.........\res
.........\.........\...\a.ico
.........\.........\...\BE EDIT.ICO
.........\.........\...\bitmap1.bmp
.........\.........\...\bitmap2.bmp
.........\.........\...\bitmap4.bmp
.........\.........\...\bitmap5.bmp
.........\.........\...\car1.bmp
.........\.........\...\desktop.bmp
.........\.........\...\Equipment.ico
.........\.........\...\Equipment.rc2
.........\.........\...\f.bmp
.........\.........\...\GR 027.ico
.........\.........\...\HOxmas1.ico
.........\.........\...\HOxmas12.ico
.........\.........\...\HOxmas33.ico
.........\.........\...\HOxmas34.ico
.........\.........\...\HTMLDOC.ICO
.........\.........\...\ico00001.ico
.........\.........\...\ico00002.ico
.........\.........\...\ico00003.ico
.........\.........\...\icon1.ico
.........\.........\...\icon10.ico