Description: This sample demonstrates how to respond to the app s window
// getting resized by resizing the front and back buffers of
// the Direct3D device to match it. If you don t do this,
// Direct3D will be forced to perform a stretch blit when the
// window is enlarged and everything rendered will appear
// course and blocky. For example, if the initial window size
// and Direct3D device are set to 640x480 and you enlarge the
// window to be 1024x768, the Direct3D device will continue to
// render at 640x480 unless its front and back buffers are
// resized accordingly.
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File list (Check if you may need any files):
dx9_resize_window
.................\dx9_resize_window.cpp
.................\dx9_resize_window.exe
.................\dx9_resize_window.rc
.................\dx9_resize_window.vcproj
.................\resource.h
.................\teapot.x