Description: Using VC++ to write the read 3D Max to do with obj files, and the rendering of 3D models and rendering, as well as the location of the model, light regulation and other functions. This source will be able to run through the compiler, please rest assured that the use of ~ ~
- [modelmagic3d] - Functions/Classes:
- [LoadMesh] - direct 3d model of printed maps example,
- [manyou] - 3DS Max realized the import documents, a
- [visual3dexcise] - Can read and display the obj model, can
- [2] - This platform is designed for 3 d modeli
- [3DSFileFormat] - 3ds file structure description
- [3D-demos] - Some very good 3D-demo but only to look
- [SnowAccumulation] - SnowAccumulation.zip
File list (Check if you may need any files):
OBJReadandRender
................\ARBMTex.h
................\brush1.tga
................\brush2.tga
................\Debug
................\.....\BuildLog.htm
................\.....\LoadOBJ.obj
................\.....\LoadOBJ.sbr
................\.....\loadtex.obj
................\.....\loadtex.sbr
................\.....\MainFrm.obj
................\.....\MainFrm.sbr
................\.....\MathDefs.obj
................\.....\MathDefs.sbr
................\.....\OGLView.obj
................\.....\OGLView.sbr
................\.....\Skeleton.obj
................\.....\Skeleton.sbr
................\.....\StdAfx.obj
................\.....\StdAfx.sbr
................\.....\ToonSet.obj
................\.....\ToonSet.sbr
................\.....\ToonTex.exe
................\.....\ToonTex.obj
................\.....\ToonTex.pch
................\.....\ToonTex.pdb
................\.....\ToonTex.res
................\.....\ToonTex.sbr
................\.....\vc70.idb
................\.....\vc70.pdb
................\default.shd
................\LoadOBJ.cpp
................\LoadOBJ.h
................\loadtex.cpp
................\loadtex.h
................\MainFrm.cpp
................\MainFrm.h
................\MathDefs.cpp
................\MathDefs.h
................\OGLView.cpp
................\OGLView.h
................\point1.tga
................\point2.tga
................\readme.txt
................\RES
................\...\ToonTex.rc2
................\resource.h
................\Skeleton.cpp
................\Skeleton.h
................\sketch1.tga
................\sketch1.tga.icon
................\sketch2.tga
................\StdAfx.cpp
................\StdAfx.h
................\strokes1.tga
................\strokes2.tga
................\ToonSet.cpp
................\ToonSet.h
................\ToonTex.aps
................\ToonTex.cpp
................\ToonTex.dsp
................\ToonTex.dsw
................\ToonTex.exe
................\ToonTex.h
................\ToonTex.ncb
................\ToonTex.rc
................\ToonTex.sln
................\ToonTex.vcproj
................\有用的obj文件
................\.............\人头.mtl
................\.............\人头.obj
................\.............\国际象棋棋子.mtl
................\.............\国际象棋棋子.obj
................\.............\圆环.mtl
................\.............\圆环.obj
................\.............\圆环、壶、托盘2.mtl
................\.............\圆环、壶、托盘2.obj
................\.............\圆环、壶、托盘3.mtl
................\.............\圆环、壶、托盘3.obj
................\.............\圆环、壶、托盘4.mtl
................\.............\圆环、壶、托盘4.obj
................\.............\圆环、壶、托盘5.mtl
................\.............\圆环、壶、托盘5.obj
................\.............\圆环和长方体.mtl
................\.............\圆环和长方体.obj
................\.............\壶、圆环、托盘1.mtl
................\.............\壶、圆环、托盘1.obj
................\.............\壶体和壶盖.mtl
................\.............\壶体和壶盖.obj
................\.............\壶和圆环.mtl
................\.............\壶和圆环.obj
................\.............\机械艇.mtl
................\.............\机械艇.obj
................\.............\球体.mtl
................\.............\球体.obj
................\.............\直升机.mtl
................\.............\直升机.obj