Description: Experiment IV computer graphics, camera roaming and looking around, drawing at least a three-dimensional objects and scenes in the scene to add the appropriate light source, objects affixed to the appropriate texture map to achieve roaming camera: up and down through the mouse to move the camera around, also available via the keyboard W, S, A and D keys (or up, down, left and right arrow keys) to move the camera around and realize we take a look at the camera: the mouse or keyboard through the rotation around the camera, including those about inspections upward and downward looking down looking up
To Search:
- [TerrainMorph] - morphing.Morph. Shows how easy it is to
- [CameraRove] - 1 实现摄像漫游:通过鼠标来上下左右地移动摄像机,也可通过键盘W、S、A和D键(
- [view] - More than three-dimensional objects, as
File list (Check if you may need any files):
flag
....\Debug
....\.....\BuildLog.htm
....\.....\flag.exe
....\.....\flag.exe.intermediate.manifest
....\.....\flag.ilk
....\.....\flag.obj
....\.....\flag.pdb
....\.....\mt.dep
....\.....\vc90.idb
....\.....\vc90.pdb
....\flag.cpp
....\flag.ncb
....\flag.sln
....\flag.vcproj
....\flag.vcproj.WWW-B35DC0B47BE.Administrator.user