Description: Massive small scattered data reconstruction procedures, the use of B-spline interpolation and hierarchical B-spline algorithm for B-spline algorithm package, the final reconstruction OPENGL display the data grid. Face can be used for reconstruction of massive data and terrain reconstruction. Data to be loaded first. Data format can be found within the format code.
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File list (Check if you may need any files):
BSpline.aps
BSpline.clw
BSpline.cpp
BSpline.dsp
BSpline.dsw
BSpline.h
BSpline.ncb
BSpline.opt
BSpline.plg
BSpline.rc
BSplineDoc.cpp
BSplineDoc.h
BSplineView.cpp
BSplineView.h
CaculateBspline.cpp
CaculateBspline.h
DlgB.cpp
DlgB.h
gl
..\GL.H
..\GLAUX.H
..\GLEXT.H
..\GLU.DLL
..\GLU.H
..\GLUT.DLL
..\GLUT.H
..\GLUT32.DLL
..\OPENGL.DLL
..\WGLEXT.H
glu.lib
GLU32.LIB
glut.lib
GLUT32.LIB
MainFrm.cpp
MainFrm.h
opengl.lib
OPENGL32.LIB
ReadMe.txt
res
...\BSpline.rc2
resource.h
StdAfx.cpp
StdAfx.h