Description: This is use. Net to achieve the A* shortest path algorithm, the realization of human-computer interaction by setting, is a good way to minimize the path
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File list (Check if you may need any files):
Algorithms
..........\AuthorAttribute.cs
..........\HighResolutionTime.cs
..........\IPathFinder.cs
..........\PathFinder.cs
..........\PathFinderFast.cs
..........\PriorityQueueB.cs
bin
...\Debug
...\.....\HardToGet.astar
...\.....\HardToGet2.astar
...\.....\HeavyDiagonals.astar
...\.....\Maze.astar
...\.....\Maze2.astar
...\.....\Maze3.astar
...\.....\PathFinderApp.exe
...\.....\RelativeCost.astar
...\.....\RelativeCost2.astar
...\.....\Sample1.astar
...\.....\Sample2.astar
...\.....\Sample3.astar
...\.....\SmallIslands.astar
...\Release
...\.......\HardToGet.astar
...\.......\HardToGet2.astar
...\.......\HeavyDiagonals.astar
...\.......\Maze.astar
...\.......\Maze2.astar
...\.......\Maze3.astar
...\.......\PathFinderApp.exe
...\.......\RelativeCost.astar
...\.......\RelativeCost2.astar
...\.......\Sample1.astar
...\.......\Sample2.astar
...\.......\Sample3.astar
...\.......\SmallIslands.astar
PanelPathFinder.cs
PanelPathFinder.Designer.cs
PanelPathFinder.resx
PathFinderApp.csproj
PathFinderApp.sln
PathFinderDemo.cs
PathFinderDemo.designer.cs
PathFinderDemo.resx
Program.cs
Properties
..........\AssemblyInfo.cs
..........\Resources.Designer.cs
..........\Resources.resx
..........\Settings.Designer.cs
..........\Settings.settings