Description: CS with opengl do three-dimensional scenes, complete source code, is worth learning!
- [VC6Project] - A VC++ under the opengl terrain, water,
- [opengl3dmap] - Make their own OpenGL-based three-dimens
File list (Check if you may need any files):
CS三维场景
..........\Demo
..........\....\BSP.exe
..........\....\GameTutorialsBSP.bsp
..........\....\textureerror.txt
..........\....\textures
..........\....\........\frozendusk
..........\....\........\..........\frozendusk_bk.tga
..........\....\........\..........\frozendusk_dn.tga
..........\....\........\..........\frozendusk_ft.tga
..........\....\........\..........\frozendusk_lf.tga
..........\....\........\..........\frozendusk_rt.tga
..........\....\........\..........\frozendusk_up.tga
..........\....\........\q3hh2
..........\....\........\.....\2r_plaster_floor01.tga
..........\....\........\.....\2r_plaster_floor02.tga
..........\....\........\.....\2_256_red_thin01.tga
..........\....\........\.....\2_256_red_thin02.tga
..........\....\........\.....\2_256_white_sup03.tga
..........\....\........\.....\2_32_red_thin02.tga
..........\....\........\.....\2_8_step03.tga
..........\....\........\.....\2_8_step03b.tga
..........\....\........\.....\2_circuit_overlay.tga
..........\....\........\.....\2_conc01.tga
..........\....\........\.....\2_conc02.tga
..........\....\........\.....\2_conc03.tga
..........\....\........\.....\2_conc_celing01.tga
..........\....\........\.....\2_conc_floorpat01.tga
..........\....\........\.....\2_conc_floorpat02.tga
..........\....\........\.....\2_conc_l01.tga
..........\....\........\.....\2_conc_l04.tga
..........\....\........\.....\2_conc_l05.tga
..........\....\........\.....\2_conc_wall01.tga
..........\....\........\.....\2_c_128_trellis01b2.tga
..........\....\........\.....\2_c_thinredtrim03.tga
..........\....\........\.....\2_c_thinredtrimlight01.tga
..........\....\........\.....\2_c_tiles01.tga
..........\....\........\.....\2_floor02.tga
..........\....\........\.....\2_largemet01.tga
..........\....\........\.....\2_largemet02.tga
..........\....\........\.....\2_largemet03.tga
..........\....\........\.....\2_redtrim01.tga
..........\....\........\.....\2_redtrim02.tga
..........\....\........\.....\2_redtrim03.tga
..........\....\........\.....\2_red_big_panel01b.tga
..........\....\........\.....\2_red_big_panel02.tga
..........\....\........\.....\2_red_big_panel03.tga
..........\....\........\.....\2_red_big_panel04.tga
..........\....\........\.....\2_red_big_panel05.tga
..........\....\........\.....\2_red_big_panel06.tga
..........\....\........\.....\2_red_floorc01.tga
..........\....\........\.....\2_red_floorr01.tga
..........\....\........\.....\2_red_plain01.tga
..........\....\........\.....\2_tiles_wall01.tga
..........\....\........\.....\2_tiles_wall02.tga
..........\....\........\.....\2_wall_tiles01.tga
..........\....\........\.....\2_whitetrim03.tga
..........\....\........\.....\2_white_big_panel03.tga
..........\....\........\.....\2_w_floor01.tga
..........\....\textures.txt
..........\....\Trace.txt
..........\ReadMe.txt
..........\source
..........\......\BSP.cpp
..........\......\BSP.dsp
..........\......\BSP.dsw
..........\......\BSP.ncb
..........\......\BSP.opt
..........\......\BSP.plg
..........\......\Camera.cpp
..........\......\Camera.h
..........\......\Debug
..........\......\.....\BSP.exe
..........\......\.....\BSP.ilk
..........\......\.....\BSP.obj
..........\......\.....\BSP.pch
..........\......\.....\BSP.pdb
..........\......\.....\Camera.obj
..........\......\.....\FPS.obj
..........\......\.....\Frustum.obj
..........\......\.....\Lan_Main.obj
..........\......\.....\LoadTexture.obj
..........\......\.....\Render.obj
..........\......\.....\vc60.idb
..........\......\.....\vc60.pdb
..........\......\.....\Vector.obj
..........\......\Defines.h
..........\......\FPS.CPP
..........\......\FPS.H
..........\......\Frustum.cpp
..........\......\Frustum.h
..........\......\Glext.h
..........\......\Lan_Main.cpp
..........\......\LineSegment.h
..........\......\LoadTexture.cpp
..........\......\LoadTexture.h
..........\......\Objects.h
..........\......\Quake3Bsp.h
..........\......\Render.cpp
..........\......\Render.h