Description: Written in C# using a QQ Lianliankan plug tool, identify the location of relatively fixed pixel to determine whether the same box, and determine whether there is access between the two boxes can be single-elimination, time consumption, random intervals, and spike elimination
To Search:
- [webgame] - Introduction to web Game Development
- [src] - kaixin net code,study kaixi-pligin
File list (Check if you may need any files):
KyodaiPlugin\MyPlugin\bin\Debug\MyPlugin.exe
............\........\...\.....\MyPlugin.pdb
............\........\...\.....\MyPlugin.vshost.exe
............\........\...\Release\MyPlugin.exe
............\........\...\.......\MyPlugin.pdb
............\........\...\.......\MyPlugin.vshost.exe
............\........\Block.cs
............\........\ClassDiagram1.cd
............\........\Form1.cs
............\........\Form1.Designer.cs
............\........\Form1.resx
............\........\GamePane.cs
............\........\MyPlugin.csproj
............\........\obj\Debug\MyPlugin.csproj.GenerateResource.Cache
............\........\...\.....\MyPlugin.exe
............\........\...\.....\MyPlugin.Form1.resources
............\........\...\.....\MyPlugin.pdb
............\........\...\.....\MyPlugin.Properties.Resources.resources
............\........\...\MyPlugin.csproj.FileList.txt
............\........\...\Release\MyPlugin.csproj.GenerateResource.Cache
............\........\...\.......\MyPlugin.exe
............\........\...\.......\MyPlugin.Form1.resources
............\........\...\.......\MyPlugin.pdb
............\........\...\.......\MyPlugin.Properties.Resources.resources
............\........\Program.cs
............\........\...perties\AssemblyInfo.cs
............\........\..........\Resources.Designer.cs
............\........\..........\Resources.resx
............\........\..........\Settings.Designer.cs
............\........\..........\Settings.settings
............\........\user32.dll
............\MyPlugin.sln
............\MyPlugin.suo
............\........\obj\Debug\Refactor
............\........\...\.....\TempPE
............\........\...\Release\Refactor
............\........\...\.......\TempPE
............\........\bin\Debug
............\........\...\Release
............\........\obj\Debug
............\........\...\Release
............\........\bin
............\........\obj
............\........\Properties
............\MyPlugin
KyodaiPlugin