Description: Ray tracing scene, including specular reflection and projection, as well as radiation
To Search:
- [ray track] - The ray track program that achieved by V
- [LightTrack] - achieve Raycasting example, the F1 track
- [zjubase_3d_3dd_2006] - Zhejiang University RoboCup3D 2006 sourc
- [RayTrace1.1] - Functions/Classes:
- [DataStructs] - Ray-tracing algorithm on the data struct
- [Raytracing] - Ray Tracing on the realization of a refl
- [RayTraciny] - opengl ray tracing algorithm implementat
- [A.12] - Simple light tracker
- [guang] - Opengl achieved using ray tracing algori
File list (Check if you may need any files):
光线跟踪\OpenGL\debug\OpenGL.exe
........\......\.....\OpenGL.ilk
........\......\.....\OpenGL.pdb
........\......\OpenGL\Debug\BuildLog.htm
........\......\......\.....\main.obj
........\......\......\.....\material.obj
........\......\......\.....\mt.dep
........\......\......\.....\object.obj
........\......\......\.....\OpenGL.exe.embed.manifest
........\......\......\.....\OpenGL.exe.embed.manifest.res
........\......\......\.....\OpenGL.exe.intermediate.manifest
........\......\......\.....\rayplane.obj
........\......\......\.....\raysphere.obj
........\......\......\.....\scene.obj
........\......\......\.....\vc80.idb
........\......\......\.....\vc80.pdb
........\......\......\.....\world.obj
........\......\......\graphics2d\graphics2d.cpp
........\......\......\..........\graphics2d.h
........\......\......\main.cpp
........\......\......\..ths\mathstypes.h
........\......\......\.....\plane.h
........\......\......\.....\plane2.h
........\......\......\.....\vec2.h
........\......\......\.....\vec3.h
........\......\......\OpenGL.vcproj
........\......\......\OpenGL.vcproj.8D36904777A6491.Administrator.user
........\......\......\OpenGL.vcproj.CHINA-0FA973DF4.Administrator.user
........\......\......\OpenGL.vcproj.CHINA-804F42065.Administrator.user
........\......\......\OpenGL.vcproj.PC-200903061639.Administrator.user
........\......\......\raytracer\colour.h
........\......\......\.........\Geometry\geometry.h
........\......\......\.........\........\rayplane.cpp
........\......\......\.........\........\rayplane.h
........\......\......\.........\........\raysphere.cpp
........\......\......\.........\........\raysphere.h
........\......\......\.........\light.h
........\......\......\.........\Material\material.cpp
........\......\......\.........\........\material.h
........\......\......\.........\object.cpp
........\......\......\.........\object.h
........\......\......\.........\ray.h
........\......\......\.........\world.cpp
........\......\......\.........\world.h
........\......\......\Release\BuildLog.htm
........\......\......\.......\main.obj
........\......\......\.......\material.obj
........\......\......\.......\mt.dep
........\......\......\.......\object.obj
........\......\......\.......\OpenGL.exe.intermediate.manifest
........\......\......\.......\rayplane.obj
........\......\......\.......\raysphere.obj
........\......\......\.......\scene.obj
........\......\......\.......\vc80.idb
........\......\......\.......\vc80.pdb
........\......\......\.......\world.obj
........\......\......\scene.cpp
........\......\......\scene.h
........\......\......\utils\clock.cpp
........\......\......\.....\clock.h
........\......\......\.....\timer.h
........\......\OpenGL.ncb
........\......\OpenGL.sln
........\......\OpenGL.suo
........\......\release\OpenGL.exe
........\......\.......\OpenGL.pdb
........\......\OpenGL\raytracer\Geometry
........\......\......\.........\Material
........\......\......\Debug
........\......\......\graphics2d
........\......\......\maths
........\......\......\raytracer
........\......\......\Release
........\......\......\utils
........\......\debug
........\......\OpenGL
........\......\release
........\OpenGL
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