Description: Using ffmpeg decoding, openAL play a sound console program, the program understands very little good that can play mp3, wav
- [OpenAL] - openal 3D sound development kits authori
- [openA] - openal Guide, a detailed Oh penal introd
- [lesson2_VC6] - openal the tutorial source code is also
- [lesson3_VC6] - openal the tutorial source code is also
- [FreeTalk_source] - used as a voice for OpenAL, the former e
- [freealut-1.1.0.tar] - openal library expansion, welcome everyo
- [ffmpeg_c] - vc source ffmpeg successfully compile so
- [OpenAL-2008] - VC++ Use openal the operation of an exam
- [openaltut] - Example OpenAL(Audio 3D)
- [openal] - OpenGL Program Guide
File list (Check if you may need any files):
playSound\playSound.sln
.........\playSound.suo
.........\map3\a.mp3
.........\....\b.mp3
.........\Sound\1.wav
.........\.....\2.wav
.........\.....\3.wav
.........\.....\4.WAV
.........\.....\5.wav
.........\.....\6.WAV
.........\.....\a.mp3
.........\.....\b.mp3
.........\debug\wrap_oal.dll
.........\.....\alut.dll
.........\.....\avcodec.dll
.........\.....\avformat.dll
.........\.....\avutil.dll
.........\.....\OpenAL32.dll
.........\.....\PlayMp3.exe.manifest
.........\.....\playSound.exe
.........\.....\playSound.pdb
.........\.....\playSound.ilk
.........\Include\depend\Depend.h
.........\.......\ffmpeg\adler32.h
.........\.......\......\avcodec.h
.........\.......\......\avformat.h
.........\.......\......\avio.h
.........\.......\......\avutil.h
.........\.......\......\common.h
.........\.......\......\fifo.h
.........\.......\......\integer.h
.........\.......\......\intfloat_readwrite.h
.........\.......\......\inttypes.h
.........\.......\......\log.h
.........\.......\......\mathematics.h
.........\.......\......\md5.h
.........\.......\......\opt.h
.........\.......\......\rational.h
.........\.......\......\rtp.h
.........\.......\......\rtsp.h
.........\.......\......\rtspcodes.h
.........\.......\......\swscale.h
.........\.......\AL\al.h
.........\.......\..\alc.h
.........\.......\..\alut.h
.........\.......\..\efx-creative.h
.........\.......\..\EFX-Util.h
.........\.......\..\efx.h
.........\.......\..\xram.h
.........\Lib\alut.lib
.........\...\avcodec.lib
.........\...\avformat.lib
.........\...\avutil.lib
.........\...\EFX-Util.lib
.........\...\OpenAL32.lib
.........\Source\GamePlaySound.h
.........\......\GamePlaySound.cpp
.........\......\Decode.h
.........\......\CriticalSection.h
.........\......\CriticalSection.cpp
.........\......\Decode.cpp
.........\......\main.cpp
.........\playSound\playSound.vcproj
.........\.........\playSound.vcproj.MICROSOF-D3EFB9.new.user
.........\.........\Release\BuildLog.htm
.........\.........\.......\vc80.pdb
.........\.........\.......\vc80.idb
.........\.........\Debug\BuildLog.htm
.........\.........\.....\playSound.exe.embed.manifest
.........\.........\.....\vc80.idb
.........\.........\.....\vc80.pdb
.........\.........\.....\GamePlaySound.obj
.........\.........\.....\Decode.obj
.........\.........\.....\CriticalSection.obj
.........\.........\.....\playSound.exe.embed.manifest.res
.........\.........\.....\playSound.exe.intermediate.manifest
.........\.........\.....\mt.dep
.........\.........\.....\main.obj
.........\.........\playSound.vcproj.PC-20090821XRIC.Administrator.user
.........\playSound.ncb
.........\Include\depend
.........\.......\ffmpeg
.........\.......\AL
.........\playSound\Release
.........\.........\Debug
.........\map3
.........\Sound
.........\debug
.........\Include
.........\Lib
.........\Source
.........\playSound
playSound