Description: A D3D scene roaming procedures, examples of the use of DX9 native TEXTURE expand from simple structure, suitable for beginners get started with. Contains its own writing OBJ model file reading classes, as well as home-made simple camera class.
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File list (Check if you may need any files):
LittleVR_Chp04\Camera.cpp
..............\Camera.h
..............\CubedSky.jpg
..............\cubedSkybox.obj
..............\GInclude.h
..............\LittleVR_Chp04.sln
..............\LittleVR_Chp04.suo
..............\Main.cpp
..............\MathDefines.h
..............\ObjModel.cpp
..............\ObjModel.h
..............\OBJreader.cpp
..............\resource.h
..............\terrian.obj
..............\terrianMap.jpg
..............\Textures.manifest
..............\Textures.rc
..............\Textures_2005.sln
..............\Textures_2005.suo
..............\Textures_2005.vcproj
..............\Textures_2005.vcproj.DELL411.Administrator.user
..............\Textures_2005.vcproj.DELL511.Administrator.user
..............\Textures_2005.vcproj.DELL518.Administrator.user
..............\Textures_2008.vcproj
..............\Textures_2008.vcproj.Breeze-PC.Breeze.user
..............\Vector.cpp
..............\Vector.h
..............\DXUT\Optional\directx.ico
..............\Textures_2005.vcproj.DELL500.Administrator.user
..............\DXUT\Optional
..............\DXUT
LittleVR_Chp04