Description: Volume of light transmission, one that contains the source code of the demonstration, using the OpenGL 3.0 Make sure you install a driver to run OpenGL 3.0
- [glfw-2.4.21] - Functions/Classes:
- [Octree] - a complex data structure of the study, T
- [gpurt] - GPU ray tracing: This is a ray tracing w
- [light1.83] - Ray game engine, there are examples of c
- [fog] - The use of vertex and pixel renderer ren
File list (Check if you may need any files):
lpv\autoexec.cfg
...\blank.tga
...\blur3.ps
...\blur3.vs
...\blur5.ps
...\blur5.vs
...\c.mtl
...\c.obj
...\cBUILDN.tga
...\cGRASS.tga
...\chars.tga
...\checks.tga
...\cIRON.tga
...\clouds.tga
...\collection.h
...\command.cpp
...\command.h
...\console.cpp
...\cROCK.tga
...\cROOF.tga
...\cSAND.tga
...\cSTONE.tga
...\cSTONE_dark.tga
...\cWATER.tga
...\cWOOD.tga
...\cWOODD.tga
...\engine.h
...\font.cfg
...\font.cpp
...\geom.h
...\hud.ps
...\hud.vs
...\include\begin_code.h
...\.......\close_code.h
...\.......\GL\glext.h
...\.......\jconfig.h
...\.......\jerror.h
...\.......\jmorecfg.h
...\.......\jpeglib.h
...\.......\SDL.h
...\.......\SDL_active.h
...\.......\SDL_audio.h
...\.......\SDL_byteorder.h
...\.......\SDL_cdrom.h
...\.......\SDL_config.h
...\.......\SDL_config_macosx.h
...\.......\SDL_config_win32.h
...\.......\SDL_copying.h
...\.......\SDL_cpuinfo.h
...\.......\SDL_endian.h
...\.......\SDL_error.h
...\.......\SDL_events.h
...\.......\SDL_getenv.h
...\.......\SDL_image.h
...\.......\SDL_joystick.h
...\.......\SDL_keyboard.h
...\.......\SDL_keysym.h
...\.......\SDL_loadso.h
...\.......\SDL_main.h
...\.......\SDL_mixer.h
...\.......\SDL_mouse.h
...\.......\SDL_mutex.h
...\.......\SDL_name.h
...\.......\SDL_opengl.h
...\.......\SDL_platform.h
...\.......\SDL_quit.h
...\.......\SDL_rwops.h
...\.......\SDL_stdinc.h
...\.......\SDL_syswm.h
...\.......\SDL_thread.h
...\.......\SDL_timer.h
...\.......\SDL_types.h
...\.......\SDL_version.h
...\.......\SDL_video.h
...\.......\wincompat.h
...\.......\zconf.h
...\.......\zlib.h
...\injectrtv.ps
...\injectrtv.vs
...\injectvpls.ps
...\injectvpls.vs
...\keymap.cfg
...\license.txt
...\lpv
...\lpv.cpp
...\lpv.exe
...\main.cpp
...\Makefile
...\Makefile.mingw
...\mingw\libSDL.dll.a
...\.....\libSDLmain.a
...\model.cpp
...\propgrid2d.ps
...\propgrid2d.vs
...\propgrid3d.ps
...\propgrid3d.vs
...\README.txt
...\readme_source.txt
...\reducegrid.ps
...\reducegrid.vs