Description: In VC++6.0 environment to achieve a sea battle with the OPENGL target attack simulation. This process includes 3DMax file loading, display stern flame drawing a series of sea battlefield environment must be drawn and realistic elements in the source code. Want to study in this area to provide help groups.
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File list (Check if you may need any files):
carrier\18.bmp
.......\AmmoManager.cpp
.......\AmmoManager.h
.......\BattleFieldManager.cpp
.......\BattleFieldManager.h
.......\BillBoarding.cpp
.......\BillBoarding.dll
.......\BillBoarding.h
.......\Box3.cpp
.......\Box3.h
.......\Camera.cpp
.......\Camera.dll
.......\Camera.h
.......\ChtHead.HAD
.......\CoordinateConv.dll
.......\CoordinateConv.h
.......\Data\052b.3DS
.......\....\052b.max
.......\....\3DSModel\051.3DS
.......\....\........\052.3ds
.......\....\........\052b.3DS
.......\....\........\Body .BMP
.......\....\........\Bottom.BMP
.......\....\........\carrier.3DS
.......\....\........\ce.BMP
.......\....\........\ce1.bmp
.......\....\........\ce2.bmp
.......\....\........\ce3.bmp
.......\....\........\club.2.max
.......\....\........\CLUB.3DS
.......\....\........\DDG.3DS
.......\....\........\DECK.BMP
.......\....\........\front.bmp
.......\....\........\Grey.bmp
.......\....\........\GunFront1.3DS
.......\....\........\jianti.bmp
.......\....\........\line.bmp
.......\....\........\majt.1.max
.......\....\........\mao.bmp
.......\....\........\mis.bmp
.......\....\........\missile.bmp
.......\....\........\MSJT.3DS
.......\....\........\NavalShip1.3DS
.......\....\........\radar.bmp
.......\....\........\submarine.3ds
.......\....\........\top.bmp
.......\....\........\top1.bmp
.......\....\........\top2.bmp
.......\....\........\TurretFront1.3DS
.......\....\........\WATER1.BW
.......\....\........\wei.bmp
.......\....\........\wei1.bmp
.......\....\........\weiyan.bmp
.......\....\........\xiongfeng.3DS
.......\....\........\yan.bmp
.......\....\........\yancong.bmp
.......\....\........\YJ82(83).max
.......\....\........\YJ82.3DS
.......\....\........\YJ83.3DS
.......\....\........\YJ83.max
.......\....\........\yucha2.3DS
.......\....\........\zheng.bmp
.......\....\........\zhuse.bmp
.......\....\........\zs.BMP
.......\....\........\舰体.jpg
.......\....\SoundData\BOMB5.WAV
.......\....\.........\DI_1.wav
.......\....\.........\gunSound.wav
.......\....\.........\missileExplode.WAV
.......\....\.........\missileLaunch.WAV
.......\....\.........\seaSound.wav
.......\....\TextureData\Font.bmp
.......\....\...........\Particle\Explode01.bmp
.......\....\...........\........\Explode02.bmp
.......\....\...........\........\Explode03.bmp
.......\....\...........\........\Explode04.bmp
.......\....\...........\........\fire0.BMP
.......\....\...........\........\fire2.bmp
.......\....\...........\........\MissileSmoke.bmp
.......\....\...........\........\MissileSmoke02.bmp
.......\....\...........\........\rain.bmp
.......\....\...........\........\shipcolor.BMP
.......\....\...........\........\smoke.BMP
.......\....\...........\........\smoke02.BMP
.......\....\...........\........\snow.bmp
.......\....\...........\........\water.BMP
.......\....\...........\Sea\Sea0.BMP
.......\....\...........\.ky\skyb0.BMP
.......\....\...........\...\skyb1.BMP
.......\....\...........\...\skyb2.BMP
.......\....\...........\...\skyb3.BMP
.......\....\...........\...\skyb4.BMP
.......\.ebug\AmmoManager.obj
.......\.....\AmmoManager.sbr
.......\.....\BattleFieldManager.obj
.......\.....\BattleFieldManager.sbr
.......\.....\BillBoarding.obj
.......\.....\BillBoarding.sbr
.......\.....\Box3.obj
.......\.....\Box3.sbr