Description: Sub-program, source code based on the symbian platform tanks, development language is c++
To Search:
- [TuTu_Company] - Tutu mobile GIS explorer, for PPC and Sy
- [symbian_editor] - The program for edit controls use symbia
- [Symbian] - Source of Symbian mobile application dev
File list (Check if you may need any files):
RetroBlaster
............\.cdtproject
............\.project
............\.settings
............\.........\.carbide_build_settings
............\.........\org.eclipse.cdt.core.prefs
............\.........\org.eclipse.ltk.core.refactoring.prefs
............\AIF
............\...\RetroBlasterAif.rss
............\...\RetroBlasterIcon.bmp
............\...\RetroBlasterIcon42x22.bmp
............\...\RetroBlasterIcon42x22Mask.bmp
............\...\RetroBlasterIconMask.bmp
............\GROUP
............\.....\s60_2nd
............\.....\.......\ABLD.BAT
............\.....\.......\Bld.inf
............\.....\.......\Copy of RetroBlaster.mmp
............\.....\.......\projectenv.h
............\.....\.......\rb.sis
............\.....\.......\RetroBlaster.mmp
............\.....\.......\RETROBLASTER.pkg
............\.....\.......\RetroBlaster.rss
............\.....\s60_3rd
............\.....\.......\ABLD.BAT
............\.....\.......\Bld.inf
............\.....\.......\icons_scalable_dc.mk
............\.....\.......\projectenv.h
............\.....\.......\qgn_menu_RetroBlaster.svg
............\.....\.......\RetroBlaster.mmp
............\.....\.......\RETROBLASTER.pkg
............\.....\.......\RetroBlaster.rss
............\.....\.......\RETROBLASTER.SIS
............\.....\.......\RetroBlaster_reg.rss
............\IMAGES
............\......\BGAnim.bmp
............\......\BULLETANIM.BMP
............\......\BULLETANIM0.BMP
............\......\BULLETANIM1.BMP
............\......\BULLETANIM2.BMP
............\......\BULLETANIM3.BMP
............\......\ENEMYTANKANIM.BMP
............\......\ENEMYTANKANIM0.BMP
............\......\ENEMYTANKANIM1.BMP
............\......\ENEMYTANKANIM2.BMP
............\......\FIREANIM.BMP
............\......\MenuItemAnim.bmp
............\......\SHIPANIM.BMP
............\......\Thumbs.db
............\......\tileimage.bmp
............\INC
............\...\BaseAnim.h
............\...\BitmapAnimFrame.h
............\...\BitmapTile.h
............\...\BulletAnim.h
............\...\DoubleBufferedArea.h
............\...\FireAnim.h
............\...\GameTimer.h
............\...\GameTimerObserver.h
............\...\ImageFactory.h
............\...\KeyHandler.h
............\...\MenuAnim.h
............\...\ParticleSystem.h
............\...\RenderableFactory.h
............\...\RetroApplication.h
............\...\RetroAppUi.h
............\...\RetroAppView.h
............\...\RetroBlaster.h
............\...\RetroBlaster.hrh
............\...\RetroDocument.h
............\...\RetroEngine.h
............\...\RetroLeafTileset.h
............\...\RetroNodeTileset.h
............\...\ShipAnim.h
............\...\Tilemap.h
............\...\Tileset.h
............\lisence.txt
............\ReadMe.txt
............\SRC
............\...\BaseAnim.cpp
............\...\BitmapAnimFrame.cpp
............\...\BitmapTile.cpp
............\...\BulletAnim.cpp
............\...\Copy of RetroApplication.cpp
............\...\DoubleBufferedArea.cpp
............\...\FireAnim.cpp
............\...\GameTimer.cpp
............\...\ImageFactory.cpp
............\...\KeyHandler.cpp
............\...\MenuAnim.cpp
............\...\ParticleSystem.cpp
............\...\RenderableFactory.cpp
............\...\RetroApplication.cpp
............\...\RetroAppUi.cpp
............\...\RetroAppView.cpp
............\...\RetroDocument.cpp
............\...\RetroEngine.cpp
............\...\RetroLeafTileset.cpp
............\...\RetroMain.cpp
............\...\RetroNodeTileset.cpp