Description: Load the .WAV file from the disk into memory (parsing .WAV file s RIFF structure)
Save the .WAV file from memory to the disk (creating .WAV file s RIFF structure)
Playing the .WAV file using the default WAVE_MAPPER device
Offline mixing of the two .WAV files (8-bit and 16-bit mixing not using DirectX)
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File list (Check if you may need any files):
CWave_Sample.zip
SoundProject.zip
Wave.cpp
Wave.h