Description: Battle City server, the game platform has been designed to build a good interface, algorithm design can be as long as the direct call interface. . .
- [tank] - a Tankedaizhan source code, suitable for
- [server] - Travia online game server source code!
- [tankclient] - Battle City client, mobile interface has
- [tank] - Battle City, vc++6.0 environment, compil
- [tanke] - One or two players can each, with the of
File list (Check if you may need any files):
TankServer
..........\A
..........\A.txt
..........\BCMenu.cpp
..........\BCMenu.h
..........\BtnST.cpp
..........\BtnST.h
..........\Communicate.cpp
..........\Debug
..........\.....\BCMenu.obj
..........\.....\BCMenu.sbr
..........\.....\BtnST.obj
..........\.....\BtnST.sbr
..........\.....\Communicate.obj
..........\.....\Communicate.sbr
..........\.....\ListenSocket.obj
..........\.....\ListenSocket.sbr
..........\.....\PopupMenu.obj
..........\.....\PopupMenu.sbr
..........\.....\SettingDlg.obj
..........\.....\SettingDlg.sbr
..........\.....\SnakeServer.exe
..........\.....\SnakeServer.ilk
..........\.....\SnakeServer.obj
..........\.....\SnakeServer.pch
..........\.....\SnakeServer.pdb
..........\.....\SnakeServer.res
..........\.....\SnakeServer.sbr
..........\.....\SnakeServerDlg.obj
..........\.....\SnakeServerDlg.sbr
..........\.....\StdAfx.obj
..........\.....\StdAfx.sbr
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\define.h
..........\Image
..........\.....\Shell_East.bmp
..........\.....\Shell_North.BMP
..........\.....\Shell_South.BMP
..........\.....\Shell_West.BMP
..........\.....\Tank_East_Blue.bmp
..........\.....\Tank_East_Red.bmp
..........\.....\Tank_North_Blue.BMP
..........\.....\Tank_North_Red.BMP
..........\.....\Tank_South_Blue.BMP
..........\.....\Tank_South_Red.BMP
..........\.....\Tank_West_Blue.BMP
..........\.....\Tank_West_Red.BMP
..........\.....\Thumbs.db
..........\ListenSocket.cpp
..........\ListenSocket.h
..........\PopupMenu.cpp
..........\PopupMenu.h
..........\Release
..........\.......\A.txt
..........\.......\BCMenu.obj
..........\.......\BCMenu.sbr
..........\.......\BtnST.obj
..........\.......\BtnST.sbr
..........\.......\Communicate.obj
..........\.......\Communicate.sbr
..........\.......\Image
..........\.......\.....\Shell_East.bmp
..........\.......\.....\Shell_North.BMP
..........\.......\.....\Shell_South.BMP
..........\.......\.....\Shell_West.BMP
..........\.......\.....\Tank_East_Blue.bmp
..........\.......\.....\Tank_East_Red.bmp
..........\.......\.....\Tank_North_Blue.BMP
..........\.......\.....\Tank_North_Red.BMP
..........\.......\.....\Tank_South_Blue.BMP
..........\.......\.....\Tank_South_Red.BMP
..........\.......\.....\Tank_West_Blue.BMP
..........\.......\.....\Tank_West_Red.BMP
..........\.......\.....\Thumbs.db
..........\.......\ListenSocket.obj
..........\.......\ListenSocket.sbr
..........\.......\PopupMenu.obj
..........\.......\PopupMenu.sbr
..........\.......\SettingDlg.obj
..........\.......\SettingDlg.sbr
..........\.......\SnakeServer.exe
..........\.......\SnakeServer.obj
..........\.......\SnakeServer.pch
..........\.......\SnakeServer.res
..........\.......\SnakeServer.sbr
..........\.......\SnakeServerDlg.obj
..........\.......\SnakeServerDlg.sbr
..........\.......\Sound
..........\.......\.....\Ago.wav
..........\.......\.....\Aover.wav
..........\.......\.....\Awin.wav
..........\.......\.....\Bgo.wav
..........\.......\.....\bomb.WAV
..........\.......\.....\Bover.wav
..........\.......\.....\Bwin.wav
..........\.......\.....\eat.wav
..........\.......\StdAfx.obj
..........\.......\StdAfx.sbr
..........\.......\vc60.idb