Description: Myself, a small game, GUI, players control the movement, a monster collision attacks, skills, release, goods seized
To Search:
- [GUI-GAME] - Used,, MFC, GUI, pass the class a class
- [LegendOfMir3_src] - lengend 2
- [chess] - chinese chess,which was run on the VC++
- [travel] - Welcome to play
- [namefight] - The name of fighting the most basic proc
- [VisualCPP] - Beginning Game Programming- Examples
File list (Check if you may need any files):
SMALLGAME\debug\HAPPY2010-1.exe
.........\.....\HAPPY2010-1.ilk
.........\.....\HAPPY2010-1.pdb
.........\HAPPY2010-1\ActiveObject.cpp
.........\...........\ActiveObject.h
.........\...........\Blade.cpp
.........\...........\Blade.h
.........\...........\Debug\Blade.obj
.........\...........\.....\BuildLog.htm
.........\...........\.....\DrawTools.obj
.........\...........\.....\GS0.obj
.........\...........\.....\GS1.obj
.........\...........\.....\GS11.obj
.........\...........\.....\GS2.obj
.........\...........\.....\GUI.obj
.........\...........\.....\GUIImageFrame.obj
.........\...........\.....\GUIImageLabel.obj
.........\...........\.....\GUIPushButton.obj
.........\...........\.....\HAPPY2010-1.exe.embed.manifest
.........\...........\.....\HAPPY2010-1.exe.embed.manifest.res
.........\...........\.....\HAPPY2010-1.exe.intermediate.manifest
.........\...........\.....\HAPPY2010-1.obj
.........\...........\.....\HAPPY2010-1.pch
.........\...........\.....\HAPPY2010-1.res
.........\...........\.....\Manage.obj
.........\...........\.....\manage_bid.obj
.........\...........\.....\Map.obj
.........\...........\.....\Monster.obj
.........\...........\.....\mt.dep
.........\...........\.....\Players.obj
.........\...........\.....\stdafx.obj
.........\...........\.....\vc80.idb
.........\...........\.....\vc80.pdb
.........\...........\DrawTools.cpp
.........\...........\DrawTools.h
.........\...........\GS0.cpp
.........\...........\GS0.h
.........\...........\GS1.cpp
.........\...........\GS1.h
.........\...........\GS11.cpp
.........\...........\GS11.h
.........\...........\GS12.cpp
.........\...........\GS12.h
.........\...........\GS13.cpp
.........\...........\GS13.h
.........\...........\GS14.cpp
.........\...........\GS14.h
.........\...........\GS2.cpp
.........\...........\GS2.h
.........\...........\GUI.cpp
.........\...........\GUI.h
.........\...........\GUIElement.cpp
.........\...........\GUIElement.h
.........\...........\GUIImageFrame.cpp
.........\...........\GUIImageFrame.h
.........\...........\GUIImageLabel.cpp
.........\...........\GUIImageLabel.h
.........\...........\GUIPushButton.cpp
.........\...........\GUIPushButton.h
.........\...........\GUIRect.cpp
.........\...........\GUIRect.h
.........\...........\HAPPY2010-1.cpp
.........\...........\HAPPY2010-1.exe
.........\...........\HAPPY2010-1.h
.........\...........\HAPPY2010-1.ico
.........\...........\HAPPY2010-1.rc
.........\...........\HAPPY2010-1.vcproj
.........\...........\HAPPY2010-1.vcproj.PC-201002021010.Administrator.user
.........\...........\HAPPY2010-1.vcproj.zhangyue-PC.Administrator.user
.........\...........\Manage.cpp
.........\...........\Manage.h
.........\...........\manage_bid.cpp
.........\...........\manage_bid.h
.........\...........\Map.cpp
.........\...........\Map.h
.........\...........\Monster.cpp
.........\...........\Monster.h
.........\...........\Players.cpp
.........\...........\Players.h
.........\...........\ReadMe.txt
.........\...........\Resource.h
.........\...........\res_daba\1.png
.........\...........\........\2.png
.........\...........\........\PH_BAZI.bmp
.........\...........\........\PH_BAZIHEIBAI - 副本.bmp
.........\...........\........\PH_BAZIHEIBAI.bmp
.........\...........\........\位置图.bmp
.........\...........\........\无标题.png
.........\...........\....edit\PH_BKGROUND.bmp
.........\...........\........\PH_BLACK.bmp
.........\...........\........\PH_OUT1.bmp
.........\...........\........\PH_OUT2.bmp
.........\...........\........\PH_OUT3.bmp
.........\...........\........\PH_PLAY1.bmp
.........\...........\........\PH_PLAY2.bmp
.........\...........\........\PH_PLAY3.bmp
.........\...........\........\PH_Y.bmp
.........\...........\....game\PH_BOY.bmp
.........\...........\........\PH_DIANXIAOER.bmp
.........\...........\........\PH_JINENG1.bmp