Description: This is the use of irrlicht 3D game engine developed by a number of effects, such as shader, and so on
- [irrpathfind] - Irrlicht Pathfinding with waypoint
- [Ch23p1_SimpleWater] - 3D game special effect explosin water p
- [CImage] - Copyright 2005-2006 by Lightfeather-Team
- [3d] - A 3D animation, though small, very long,
- [Effects] - 3D special effects, to achieve flame, co
File list (Check if you may need any files):
XEffects
........\Demo
........\Docs
........\ReadMe.txt
........\Source
........\Demo\axe.jpg
........\....\dwarf.jpg
........\....\dwarf.x
........\....\Irrlicht.dll
........\....\red.bmp
........\....\shaders
........\....\ShadowMap.exe
........\....\ShadRoom.b3d
........\....\wall.bmp
........\....\shaders\BloomP.glsl
........\....\.......\BloomP.hlsl
........\....\.......\BlurHP.glsl
........\....\.......\BlurHP.hlsl
........\....\.......\BlurVP.glsl
........\....\.......\BlurVP.hlsl
........\....\.......\ShaderAnisoP.glsl
........\....\.......\ShaderAnisoP.hlsl
........\....\.......\ShaderAnisoV.glsl
........\....\.......\ShaderAnisoV.hlsl
........\....\.......\ShaderBRDFP.glsl
........\....\.......\ShaderBRDFP.hlsl
........\....\.......\ShaderBRDFV.glsl
........\....\.......\ShaderBRDFV.hlsl
........\....\.......\ShaderDepthWiggleP.glsl
........\....\.......\ShaderDepthWiggleP.hlsl
........\....\.......\ShaderDepthWiggleV.glsl
........\....\.......\ShaderDepthWiggleV.hlsl
........\....\.......\ShaderGoochPtP.glsl
........\....\.......\ShaderGoochPtP.hlsl
........\....\.......\ShaderGoochPtV.glsl
........\....\.......\ShaderGoochPtV.hlsl
........\....\.......\ShaderMrWiggleP.glsl
........\....\.......\ShaderMrWiggleP.hlsl
........\....\.......\ShaderMrWiggleV.glsl
........\....\.......\ShaderMrWiggleV.hlsl
........\....\.......\ShaderPhongP.glsl
........\....\.......\ShaderPhongP.hlsl
........\....\.......\ShaderPhongV.glsl
........\....\.......\ShaderPhongV.hlsl
........\....\.......\ShadowPass1P.glsl
........\....\.......\ShadowPass1P.hlsl
........\....\.......\ShadowPass1V.glsl
........\....\.......\ShadowPass1V.hlsl
........\....\.......\ShadowPass2P.glsl
........\....\.......\ShadowPass2P.hlsl
........\....\.......\ShadowPass2V.glsl
........\....\.......\ShadowPass2V.hlsl
........\.ocs\Documentation.html
........\....\html
........\....\....\annotated.html
........\....\....\classeffect_handler-members.html
........\....\....\classeffect_handler.html
........\....\....\doxygen.css
........\....\....\doxygen.png
........\....\....\ftv2blank.png
........\....\....\ftv2doc.png
........\....\....\ftv2folderclosed.png
........\....\....\ftv2folderopen.png
........\....\....\ftv2lastnode.png
........\....\....\ftv2link.png
........\....\....\ftv2mlastnode.png
........\....\....\ftv2mnode.png
........\....\....\ftv2node.png
........\....\....\ftv2plastnode.png
........\....\....\ftv2pnode.png
........\....\....\ftv2vertline.png
........\....\....\functions.html
........\....\....\functions_func.html
........\....\....\index.html
........\....\....\main.html
........\....\....\tabs.css
........\....\....\tab_b.gif
........\....\....\tab_l.gif
........\....\....\tab_r.gif
........\....\....\Thumbs.db
........\....\....\tree.html
........\Source\CScreenQuad.h
........\......\CShaderPre.cpp
........\......\CShaderPre.h
........\......\effectWrapper.cpp
........\......\effectWrapper.h
........\......\Example.cpp