Description: With a table lamp as a display, which includes the calculation of light and shadow and environment mapping. And provides the user to change the viewing angle
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File list (Check if you may need any files):
Lamp\glut
....\....\cube.fragment
....\....\cube.vertex
....\....\explain.fragment
....\....\explain.vertex
....\....\floor_wood.bmp
....\....\glew.h
....\....\glew32.dll
....\....\glew32.lib
....\....\glut.exe
....\....\glut.vcproj
....\....\glut.vcproj.Simon-PC.Simon.user
....\....\Lamp.cpp
....\....\Model.cpp
....\....\Model.h
....\....\negx.bmp
....\....\negy.bmp
....\....\negz.bmp
....\....\phong.fragment
....\....\phong.vertex
....\....\posx.bmp
....\....\posy.bmp
....\....\posz.bmp
....\....\sampler.fragment
....\....\sampler.vertex
....\....\Shader.h
....\....\Texture.h
....\Lamp.sln
....\Lamp.suo
....\models
....\......\lamp.obj
....\windows
....\.......\cube.fragment
....\.......\cube.vertex
....\.......\explain.fragment
....\.......\explain.vertex
....\.......\floor_wood.bmp
....\.......\FPS.h
....\.......\glew.h
....\.......\glew32.dll
....\.......\glew32.lib
....\.......\Lamp.cpp
....\.......\Model.cpp
....\.......\Model.h
....\.......\negx.bmp
....\.......\negy.bmp
....\.......\negz.bmp
....\.......\phong.fragment
....\.......\phong.vertex
....\.......\posx.bmp
....\.......\posy.bmp
....\.......\posz.bmp
....\.......\sampler.fragment
....\.......\sampler.vertex
....\.......\Shader.h
....\.......\Texture.h
....\.......\windows.exe
....\.......\windows.vcproj
....\.......\windows.vcproj.Simon-PC.Simon.user