Description: The use of Direct3D up to 8 layers of texture blending, Direct3D by setting the multi-layer texture blending operation, the texture layer 0 and layer 1 texture mixing, draw the three-dimensional objects on the marble floors and features both a reflection of the texture color.
To Search:
- [005] - D3D programming scenes lighting effects
- [03_TexAlphaBlend] - This is a vc and direcx developed a prog
- [3D_Data] - D3D ground to do the sky box to add the
- [3D_DataDOM] - DXD3D produced by the sky box! Surface h
- [fl] - 多层纹理混合
- [Star] - In the 3D scene to move the bitmap, and
File list (Check if you may need any files):
MultiTexture\Common\directx.ico
............\......\dxstdafx.cpp
............\......\dxstdafx.h
............\......\DXUT.cpp
............\......\DXUT.h
............\......\DXUTenum.cpp
............\......\DXUTenum.h
............\......\DXUTgui.cpp
............\......\DXUTgui.h
............\......\DXUTMesh.cpp
............\......\DXUTMesh.h
............\......\DXUTmisc.cpp
............\......\DXUTmisc.h
............\......\DXUTRes.cpp
............\......\DXUTRes.h
............\......\DXUTSettingsDlg.cpp
............\......\DXUTSettingsDlg.h
............\......\DXUTsound.cpp
............\......\DXUTsound.h
............\......\DXUT_2003.sln
............\......\DXUT_2003.vcproj
............\......\DXUT_2005.sln
............\......\DXUT_2005.vcproj
............\......\Thumbs.db
............\Common
............\light.jpg
............\MultiTexture.cpp
............\MultiTexture.jpg
............\MultiTexture.manifest
............\MultiTexture.rc
............\MultiTexture_2003.sln
............\MultiTexture_2003.vcproj
............\MultiTexture_2005.sln
............\MultiTexture_2005.vcproj
............\resource.h
............\Thumbs.db
............\wall.bmp
MultiTexture