Description: The article has designed two sub-modules of the telecommunication costing system: First, the managing subsystem of the manager: the managing subsystem of the manager is the super manager manages the ordinary manager.
To Search:
- [netctoss] - netctoss telecom billing project, includ
- [TelecomBillingSystem] - Telecom Billing System paper+ papers, ve
- [java-jifei] - Telecom Broadband billing management sys
- [Blog] - Use SSH development of personal blog sys
File list (Check if you may need any files):
程序\graduate design\dd、.dsw
....\...............\dd、.ncb
....\...............\dd、.opt
....\...............\haha\1.jpg
....\...............\....\2.jpg
....\...............\....\ammo.x
....\...............\....\ammo_bounce.wav
....\...............\....\ammo_fire.wav
....\...............\....\arrowhead.jpg
....\...............\....\back.JPG
....\...............\....\BarAqua.jpg
....\...............\....\box.X
....\...............\....\Bullet.cpp
....\...............\....\Bullet.h
....\...............\....\bullet.jpg
....\...............\....\bullet.X
....\...............\....\CameraCraft.cpp
....\...............\....\CameraCraft.h
....\...............\....\CWom0001.jpg
....\...............\....\d3dfont.cpp
....\...............\....\d3dfont.h
....\...............\....\d3dutil.cpp
....\...............\....\d3dutil.h
....\...............\....\Debug\Bullet.obj
....\...............\....\.....\Bullet.sbr
....\...............\....\.....\CameraCraft.obj
....\...............\....\.....\CameraCraft.sbr
....\...............\....\.....\d3dfont.obj
....\...............\....\.....\d3dfont.sbr
....\...............\....\.....\d3dutil.obj
....\...............\....\.....\d3dutil.sbr
....\...............\....\.....\dxutil.obj
....\...............\....\.....\dxutil.sbr
....\...............\....\.....\EnemyCraft.obj
....\...............\....\.....\EnemyCraft.sbr
....\...............\....\.....\GameCanvas.obj
....\...............\....\.....\GameCanvas.sbr
....\...............\....\.....\GameMap.obj
....\...............\....\.....\GameMap.sbr
....\...............\....\.....\GameSound.obj
....\...............\....\.....\GameSound.sbr
....\...............\....\.....\haha.exe
....\...............\....\.....\haha.pdb
....\...............\....\.....\Input.obj
....\...............\....\.....\Input.sbr
....\...............\....\.....\Main.obj
....\...............\....\.....\Main.sbr
....\...............\....\.....\MeshManager.obj
....\...............\....\.....\MeshManager.sbr
....\...............\....\.....\vc60.pdb
....\...............\....\DefaultHead.h
....\...............\....\depot.X
....\...............\....\ding.jpg
....\...............\....\door.jpg
....\...............\....\down.JPG
....\...............\....\droid_destroyed.wav
....\...............\....\dxutil.cpp
....\...............\....\dxutil.h
....\...............\....\EnemyCraft.cpp
....\...............\....\EnemyCraft.h
....\...............\....\EvilDrone-low.x
....\...............\....\EvilDrone_Diff.jpg
....\...............\....\face.jpg
....\...............\....\fire.wav
....\...............\....\front.JPG
....\...............\....\GameCanvas.cpp
....\...............\....\GameCanvas.h
....\...............\....\GameMap.cpp
....\...............\....\GameMap.h
....\...............\....\GameOver.jpg
....\...............\....\GameSound.cpp
....\...............\....\GameSound.h
....\...............\....\gazebo01.x
....\...............\....\haha.dsp
....\...............\....\haha.dsw
....\...............\....\haha.ncb
....\...............\....\haha.opt
....\...............\....\haha.plg
....\...............\....\hostage.X
....\...............\....\house.X
....\...............\....\house_wa.jpg
....\...............\....\house_wall.jpg
....\...............\....\house_window.jpg
....\...............\....\house_yan.jpg
....\...............\....\Input.cpp
....\...............\....\Input.h
....\...............\....\jizhuangxiang.jpg
....\...............\....\jzx.X
....\...............\....\left.JPG
....\...............\....\Main.cpp
....\...............\....\MeshManager.cpp
....\...............\....\MeshManager.h
....\...............\....\pine04.x
....\...............\....\qiang.jpg
....\...............\....\remapped.jpg
....\...............\....\right.JPG
....\...............\....\rock.x
....\...............\....\rock01.jpg
....\...............\....\safe.jpg
....\...............\....\safepart.X