Description: " Tank" is the familiar shooting game, I use think tanks, images, audio material, reference source code rewritten before the tank is the tank into the game, support the double game, the higher artificial intelligence, to provide six kinds of props, 5 landscape, I hope everyone likes.
File list (Check if you may need any files):
tank\MapEdit.exe
....\MapEdit_src.zip
....\readme.txt
....\Tank.exe
....\map\level1.map
....\...\level10.map
....\...\level11.map
....\...\level12.map
....\...\level13.map
....\...\level14.map
....\...\level15.map
....\...\level16.map
....\...\level17.map
....\...\level18.map
....\...\level19.map
....\...\level2.map
....\...\level20.map
....\...\level3.map
....\...\level4.map
....\...\level5.map
....\...\level6.map
....\...\level7.map
....\...\level8.map
....\...\level9.map
....\sound\Bang.wav
....\.....\Fanfare.wav
....\.....\Gunfire.wav
....\.....\hit.wav
....\.....\Peow.wav
....\Tank_src\Game.cpp
....\........\Game.h
....\........\Input.cpp
....\........\Input.h
....\........\Plane.cpp
....\........\Plane.h
....\........\resource.h
....\........\Sound.cpp
....\........\Sound.h
....\........\Sprite.cpp
....\........\Sprite.h
....\........\Tank.dsp
....\........\Tank.dsw
....\........\Tank.h
....\........\Tank.opt
....\........\Tank.plg
....\........\Tank.rc
....\........\wavread.cpp
....\........\wavread.h
....\........\graphics\About.bmp
....\........\........\bonus.bmp
....\........\........\bore.bmp
....\........\........\bullet.bmp
....\........\........\enemy.bmp
....\........\........\Enemys.bmp
....\........\........\Explode.bmp
....\........\........\explode1.bmp
....\........\........\explode2.bmp
....\........\........\flag.bmp
....\........\........\gameover.bmp
....\........\........\misc.bmp
....\........\........\num.bmp
....\........\........\player1.bmp
....\........\........\player2.bmp
....\........\........\shield.bmp
....\........\........\splash.bmp
....\........\........\tile.bmp
....\........\........\Windshadow.bmp
....\........\res\tank.ico
....\........\graphics
....\........\res
....\map
....\sound
....\Tank_src
tank