Description: libZPlay multimedia library for playing mp3, ogg, ac3, flac, wav and pcm files and streams. This library integrate all decoders for supported formats. You don t need additional libraries. Library is using native WINAPI functions from kernel32.dll, user32.dll, gdi32.dll and winmm.dll. All these libreries are standard libraries on all Microsoft Windows. There is no need for MFC or .NET support. Just pure WINAPI. Library will play music directly to soundcard. Simple and easy. No need for additional programming. You can play music using only 3 lines of code (create class, open file and start playing). Simple, simple, simple ...
- [AddWavehead] - a programme to add a wavehead to pcm fil
- [flac-0.3] - FLAC-3.0 Free Lossless Audio Codec
File list (Check if you may need any files):
a52dec\AUTHORS
......\ChangeLog
......\COPYING
......\doc\liba52.txt
......\HISTORY
......\include\a52.h
......\.......\attributes.h
......\.......\audio_out.h
......\.......\config.h
......\.......\inttypes.h
......\.......\mm_accel.h
......\.......\tendra.h
......\INSTALL
......\liba52\a52_internal.h
......\......\bitstream.c
......\......\bitstream.h
......\......\bit_allocate.c
......\......\downmix.c
......\......\imdct.c
......\......\parse.c
......\......\tables.h
......\....o\audio_out.c
......\.....\audio_out_aif.c
......\.....\audio_out_al.c
......\.....\audio_out_float.c
......\.....\audio_out_internal.h
......\.....\audio_out_null.c
......\.....\audio_out_oss.c
......\.....\audio_out_peak.c
......\.....\audio_out_solaris.c
......\.....\audio_out_wav.c
......\.....\audio_out_win.c
......\.....\float2s16.c
......\NEWS
......\README
......\src\a52dec.c
......\...\extract_a52.c
......\...\getopt.c
......\...\getopt.h
......\...\gettimeofday.c
......\...\gettimeofday.h
......\test\compare.c
......\TODO
......\vc++\a52dec.dsp
......\....\a52dec.dsw
......\....\config.h
......\....\inttypes.h
......\....\liba52.dsp
......\....\liba52.vcproj
......\....\liba52.vcproj.ANGEL.Angel.user
......\....\libao.dsp
......\....\Makefile.in
doc\libzplay.chm
example\decode_file.cpp
.......\display_fft.cpp
.......\dynamic_stream.cpp
.......\echo.cpp
.......\equalizer.cpp
.......\example1.cpp
.......\example2.cpp
.......\gapless_playing.cpp
.......\play_file.cpp
.......\reverse_playing.cpp
.......\two_soundcards.cpp
image\font.bmp
.....\font_negative.bmp
.....\logo.bmp
.....\main.ico
.....\Readme.txt
.....\spectrum.bmp
libFLAC\bitmath.c
.......\bitreader.c
.......\bitwriter.c
.......\cpu.c
.......\crc.c
.......\fixed.c
.......\FLAC\all.h
.......\....\assert.h
.......\....\callback.h
.......\....\export.h
.......\....\format.h
.......\....\metadata.h
.......\....\ordinals.h
.......\....\stream_decoder.h
.......\....\stream_encoder.h
.......\float.c
.......\format.c
.......\ia32\bitreader_asm.nasm
.......\....\cpu_asm.nasm
.......\....\fixed_asm.nasm
.......\....\lpc_asm.nasm
.......\....\nasm.h
.......\....\stream_encoder_asm.nasm
.......\.nclude\private\all.h
.......\.......\.......\bitmath.h
.......\.......\.......\bitreader.h
.......\.......\.......\bitwriter.h
.......\.......\.......\cpu.h
.......\.......\.......\crc.h
.......\.......\.......\fixed.h