Description: C#, animation, do not use directX, 3D rotation effect of realistic
- [CEGraph] - CEDraw is a WinCE in achieving high-spee
- [rotation.Rar] - prepared with a simple animation, a rota
- [3ds+ase] - use opengl realize right 3ds Rnase and r
- [3Ddrawing] - VC 6.0 3D graphics prepared by the proce
- [AICar] - Opengl Trolley interactive and realized
- [Lodin_cs] - Software Engineering in the log when the
- [Park3D_src] - 3D
File list (Check if you may need any files):
Sprites_demo\App.ico
............\AssemblyInfo.cs
............\Back.gif
............\....up\App.ico
............\......\AssemblyInfo.cs
............\......\Form1.cs
............\......\Form1.resx
............\......\SpriteCanvas\AssemblyInfo.cs
............\......\............\Canvas.cs
............\......\............\Canvas.resx
............\......\............\SpriteCanvas.csproj
............\......\............\SpriteCanvas.csproj.user
............\......\......World\AssemblyInfo.cs
............\......\...........\RectLibrary.cs
............\......\...........\Sprite.cs
............\......\...........\SpriteLibrary.cs
............\......\...........\SpriteWorld.csproj
............\......\...........\SpriteWorld.csproj.user
............\......\...........\World.cs
............\......\...........\WorldView.cs
............\......\TestApp.csproj
............\......\TestApp.csproj.user
............\......\TestApp.sln
............\......\TestApp.suo
............\bin\Debug\SpriteCanvas.dll
............\...\.....\SpriteCanvas.pdb
............\...\.....\SpriteWorld.dll
............\...\.....\SpriteWorld.pdb
............\...\.....\TestApp.exe
............\...\.....\TestApp.pdb
............\...\.....\TestApp.vshost.exe
............\donutcels.gif
............\Form1.cs
............\Form1.resx
............\obj\Debug\ResolveAssemblyReference.cache
............\...\.....\TestApp.csproj.GenerateResource.Cache
............\...\.....\TestApp.exe
............\...\.....\TestApp.Form1.resources
............\...\.....\TestApp.pdb
............\...\TestApp.csproj.FileListAbsolute.txt
............\SpriteCanvas\AssemblyInfo.cs
............\............\bin\Debug\SpriteCanvas.dll
............\............\...\.....\SpriteCanvas.pdb
............\............\Canvas.cs
............\............\Canvas.resx
............\............\obj\Debug\SpriteCanvas.Canvas.resources
............\............\...\.....\SpriteCanvas.csproj.GenerateResource.Cache
............\............\...\.....\SpriteCanvas.dll
............\............\...\.....\SpriteCanvas.pdb
............\............\...\SpriteCanvas.csproj.FileListAbsolute.txt
............\............\SpriteCanvas.csproj
............\............\SpriteCanvas.csproj.user
............\SpriteCanvas.dll
............\......World\AssemblyInfo.cs
............\...........\bin\Debug\SpriteCanvas.dll
............\...........\...\.....\SpriteCanvas.pdb
............\...........\...\.....\SpriteWorld.dll
............\...........\...\.....\SpriteWorld.pdb
............\...........\obj\Debug\ResolveAssemblyReference.cache
............\...........\...\.....\SpriteWorld.dll
............\...........\...\.....\SpriteWorld.pdb
............\...........\...\SpriteWorld.csproj.FileListAbsolute.txt
............\...........\RectLibrary.cs
............\...........\Sprite.cs
............\...........\SpriteLibrary.cs
............\...........\SpriteWorld.csproj
............\...........\SpriteWorld.csproj.user
............\...........\World.cs
............\...........\WorldView.cs
............\SpriteWorld.dll
............\TestApp.csproj
............\TestApp.csproj.user
............\TestApp.exe
............\TestApp.sln
............\TestApp.suo
............\UpgradeLog.XML
............\_UpgradeReport_Files\UpgradeReport.css
............\....................\UpgradeReport.xslt
............\....................\UpgradeReport_Minus.gif
............\....................\UpgradeReport_Plus.gif
............\SpriteCanvas\obj\Debug\TempPE
............\......World\obj\Debug\TempPE
............\obj\Debug\TempPE
............\SpriteCanvas\bin\Debug
............\............\obj\Debug
............\......World\bin\Debug
............\...........\obj\Debug
............\Backup\SpriteCanvas
............\......\SpriteWorld
............\bin\Debug
............\obj\Debug
............\SpriteCanvas\bin
............\............\obj
............\......World\bin
............\...........\obj
............\Backup
............\bin
............\obj
............\SpriteCanvas
............\SpriteWorld