Description: Use of the broadcasting industry, on the live real-time signal compression, the effect does not affect the actual broadcast on the premise hour live program can be compressed into 56 minutes, then you can insert own 4-minute commercial, mainly audio capture, compression, MP3 and WMA into play
To Search:
- [adr] - This is the advertising management syste
- [zidongboyin] - Campus radio stations Auto Play software
- [PcxPlay] - A ACtiveX control, support the broadcast
- [AVITest] - Based on vc 6.0 mfc read code of frame d
- [CN_Adware] - This software is developed by an adverti
File list (Check if you may need any files):
playwave
........\Debug
........\include
........\lib
........\Release
........\res
........\Buffer.cpp
........\Buffer.h
........\Debug\Buffer.obj
........\.....\filef.obj
........\.....\filein.obj
........\.....\playwave.exe
........\.....\playwave.ilk
........\.....\playwave.obj
........\.....\playwave.pch
........\.....\playwave.pdb
........\.....\playwave.res
........\.....\playwaveDlg.obj
........\.....\Setup.obj
........\.....\StdAfx.obj
........\.....\vc60.idb
........\.....\vc60.pdb
........\.....\wavein.obj
........\.....\waveout.obj
........\.....\Wlink.obj
........\.....\广播.ini
........\filein.cpp
........\filein.h
........\include\asferr.h
........\.......\des.h
........\.......\icomponentauthenticate.idl
........\.......\key.c
........\.......\key.h
........\.......\mswmdm.h
........\.......\mswmdm_i.c
........\.......\nserror.h
........\.......\sac.h
........\.......\scclient.h
........\.......\scserver.h
........\.......\sha.h
........\.......\wmdm.c
........\.......\wmdm.h
........\.......\WMDM.idl
........\.......\wmdmlog.h
........\.......\wmdmlog_i.c
........\.......\wmsbuffer.h
........\.......\WMSBuffer.idl
........\.......\WMSCP.idl
........\.......\wmsdk.h
........\.......\wmsdkidl.h
........\.......\wmsdkidl.idl
........\.......\WMSP.idl
........\.......\wmsysprf.h
........\Insplay.h
........\lib\bignumsdk.lib
........\...\EULA.txt
........\...\mssachlp.lib
........\...\randlib.lib
........\...\rsa32sdk2.lib
........\...\wmstub.lib
........\...\WMVCORE.lib
........\playwave.aps
........\playwave.clw
........\playwave.cpp
........\playwave.dsp
........\playwave.dsw
........\playwave.h
........\playwave.ncb
........\playwave.opt
........\playwave.plg
........\playwave.rc
........\playwaveDlg.cpp
........\playwaveDlg.h
........\ReadMe.txt
........\..lease\filein.obj
........\.......\playwave.map
........\.......\playwave.obj
........\.......\playwave.pch
........\.......\playwave.res
........\.......\playwaveDlg.obj
........\.......\Setup.obj
........\.......\StdAfx.obj
........\.......\vc60.idb
........\.......\wavein.obj
........\.......\waveout.obj
........\.......\Wlink.obj
........\.......\WMASF.dll
........\.......\wmvcore.dll
........\.......\wmvcore2.dll
........\.......\广播信号.ini
........\res\icon.ico
........\...\playwave.ico
........\...\playwave.rc2
........\...\Shared Add-in.ico
........\...\Visual Studio Add-in.ico
........\...\voice.bmp
........\...\voice.ico
........\resource.h
........\Setup.cpp
........\Setup.h