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Title: Bsp Download
 Description: BSP principle introduced, bsp' s structure, traverse! BSP principle introduced, bsp' s structure, traverse!
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File list (Check if you may need any files):
QuakeBsp\QuakeBsp.ncb
........\QuakeBsp.sln
........\QuakeBsp.suo
........\........\Camera.cpp
........\........\Camera.h
........\........\Config.ini
........\........\Frustum.cpp
........\........\Frustum.h
........\........\Image.cpp
........\........\Image.h
........\........\Init.cpp
........\........\jpeg.lib
........\........\jpeglib.h
........\........\main.cpp
........\........\main.h
........\........\Quake3Bsp.cpp
........\........\Quake3Bsp.h
........\........\QuakeBsp.exe
........\........\QuakeBsp.vcproj
........\........\textures\egyptians\ankhlite_wht.jpg
........\........\........\.........\ankhlite_ylw.blend.jpg
........\........\........\.........\ankhlite_ylw.jpg
........\........\........\.........\bounce_effects.jpg
........\........\........\.........\gold_groove.jpg
........\........\........\.........\gold_trim01.jpg
........\........\........\.........\gold_trim02.jpg
........\........\........\.........\gold_trim03.jpg
........\........\........\.........\heiro_01.jpg
........\........\........\.........\leaf.tga
........\........\........\.........\oldbrk_01.jpg
........\........\........\.........\oldbrk_01broken13.jpg
........\........\........\.........\oldbrk_03.jpg
........\........\........\.........\oldbrk_03_bloody.jpg
........\........\........\.........\oldstone2.jpg
........\........\........\.........\oldstone2grooved.jpg
........\........\........\.........\oldstone2_bas01.jpg
........\........\........\.........\oldstone2_bas03.jpg
........\........\........\.........\oldstone2_bas04.jpg
........\........\........\.........\oldstone2_bas05.jpg
........\........\........\.........\oldstone2_bas06.jpg
........\........\........\.........\oldstone2_bas07.jpg
........\........\........\.........\oldstone2_step.jpg
........\........\........\.........\oldstone2_trim01.jpg
........\........\........\.........\oldstone2_trim02.jpg
........\........\........\.........\oldstone_ramses.jpg
........\........\........\.........\plant_egy.tga
........\........\........\.........\sand_egy.jpg
........\........\........\.........\stei_tele2.jpg
........\........\maps\Tutorial.bsp
........\........\Debug\Camera.obj
........\........\.....\Frustum.obj
........\........\.....\Image.obj
........\........\.....\Init.obj
........\........\.....\main.obj
........\........\.....\Quake3Bsp.obj
........\........\.....\QuakeBsp.exe
........\........\.....\QuakeBsp.ilk
........\........\.....\QuakeBsp.pdb
........\........\.....\vc70.idb
........\........\.....\vc70.pdb
........\........\textures\egyptians
........\........\textures
........\........\maps
........\........\Debug
........\QuakeBsp
QuakeBsp
Bsp\QuakeBsp.sln
...\QuakeBsp.suo
...\........\Camera.cpp
...\........\Camera.h
...\........\Config.ini
...\........\Frustum.cpp
...\........\Frustum.h
...\........\Image.cpp
...\........\Image.h
...\........\Init.cpp
...\........\jpeg.lib
...\........\jpeglib.h
...\........\main.cpp
...\........\main.h
...\........\Quake3Bsp.cpp
...\........\Quake3Bsp.h
...\........\QuakeBsp.exe
...\........\QuakeBsp.vcproj
...\........\textures\egyptians\ankhlite_wht.jpg
...\........\........\.........\ankhlite_ylw.blend.jpg
...\........\........\.........\ankhlite_ylw.jpg
...\........\........\.........\bounce_effects.jpg
...\........\........\.........\gold_groove.jpg
...\........\........\.........\gold_trim01.jpg
...\........\........\.........\gold_trim02.jpg
...\........\........\.........\gold_trim03.jpg
...\........\........\.........\heiro_01.jpg
...\........\........\.........\leaf.tga
...\........\........\.........\oldbrk_01.jpg
...\........\........\.........\oldbrk_01broken13.jpg
...\........\........\.........\oldbrk_03.jpg
...\........\........\.........\oldbrk_03_bloody.jpg
...\........\........\.........\oldstone2.jpg
...\........\........\.........\oldstone2grooved.jpg
    

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