Description: Writing program for a year, the program again after completing D3D changes, but due to low efficiency of GUI rendering, but also have no value. So keep to the present.
Procedures used SetPixel () to map out a color-based cube.
Blanking is used in the back removed, cut is a simple way to use.
The camera also comes with a simple class that can be moved to a different point of view graphics.
- [D3D9UI] - DX9-based interface of the UI design, an
- [xy] - Computer graphics, graphics blanking, vi
- [opengl-3d] - 3d models written using opengl in a conf
File list (Check if you may need any files):
3D\3D\Camera.h
..\..\classes.h
..\..\FillTriangle.h
..\..\kechengsheji.dsw
..\..\BaseClass.h
..\..\kechengsheji.dsp
..\..\kechengsheji.ncb
..\..\Debug\vc60.idb
..\..\.....\vc60.pdb
..\..\.....\kechengsheji.pch
..\..\.....\main.obj
..\..\.....\kechengsheji.ilk
..\..\.....\kechengsheji.exe
..\..\.....\kechengsheji.pdb
..\..\kechengsheji.plg
..\..\main.cpp
..\..\Device.h
..\..\kechengsheji.opt
..\说明.txt
..\3D\Debug
..\3D
3D