Description: C+++ water ripple effect WaterScr in the absence of the mouse and keyboard input operation, the desktop picture will be produced with existing corrugated. The effect of water droplets falling into the lake
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- [MYRIPPLE] - A dynamic map to achieve the water rippl
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- [water-tex] - opengl implementation of rural water wav
- [VirtualFish] - Very good very good desktop pet fish, pl
- [WaterWaveEffect] - Winform water ripple effect, the effect
- [WaveObject] - waterobject mfc sample cpp discript wate
- [rain] - VC achieved with rain falling in the rip
File list (Check if you may need any files):
WaterScr\WaterScr\1.wav
........\........\2.WAV
........\........\3.wav
........\........\4.wav
........\........\5.wav
........\........\6.wav
........\........\bitmap1.bmp
........\........\FileNameList.cpp
........\........\FileNameList.h
........\........\icon1.ico
........\........\Release\BuildLog.htm
........\........\.......\FileNameList.obj
........\........\.......\mt.dep
........\........\.......\stdafx.obj
........\........\.......\vc70.idb
........\........\.......\vc70.pdb
........\........\.......\vc80.idb
........\........\.......\vc80.pdb
........\........\.......\WaterScr.pdb
........\........\.......\WaterScr.res
........\........\.......\WaterScr.scr
........\........\.......\WaterScr.scr.intermediate.manifest
........\........\.......\WaterScrMain.obj
........\........\.......\WaterSurf.obj
........\........\resource.h
........\........\SettingDlg.cpp
........\........\SettingDlg.h
........\........\Stack.h
........\........\stdafx.cpp
........\........\stdafx.h
........\........\WaterScr.aps
........\........\WaterScr.rc
........\........\WaterScr.vcproj
........\........\WaterScr.vcproj.CHINA-6049ACBFA.Administrator.user
........\........\WaterScrMain.cpp
........\........\WaterSurf.cpp
........\........\WaterSurf.h
........\........\XPStyle.manifest
........\WaterScr.rar
........\WaterScr.scr
........\WaterScr.sln
........\........\Release
........\WaterScr
WaterScr