Description: In the VC platform, using opengl graphics, collision detection to achieve the two spheres, and the PHANTOM device to achieve interactive interfaces. . .
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File list (Check if you may need any files):
Collision\Debug\Haptics.obj
.........\.....\Haptics.sbr
.........\.....\MainFrm.obj
.........\.....\MainFrm.sbr
.........\.....\MyCollision2.bsc
.........\.....\MyCollision2.exe
.........\.....\MyCollision2.ilk
.........\.....\MyCollision2.obj
.........\.....\MyCollision2.pch
.........\.....\MyCollision2.pdb
.........\.....\MyCollision2.res
.........\.....\MyCollision2.sbr
.........\.....\MyCollision2Doc.obj
.........\.....\MyCollision2Doc.sbr
.........\.....\MyCollision2View.obj
.........\.....\MyCollision2View.sbr
.........\.....\StdAfx.obj
.........\.....\StdAfx.sbr
.........\.....\vc60.idb
.........\.....\vc60.pdb
.........\GL\GL.H
.........\..\GLAUX.H
.........\..\GLU.H
.........\..\glut.h
.........\..\MSCREATE.DIR
.........\HapticDisplay.h
.........\Haptics.cpp
.........\Haptics.h
.........\MainFrm.cpp
.........\MainFrm.h
.........\MyCollision2.aps
.........\MyCollision2.clw
.........\MyCollision2.cpp
.........\MyCollision2.dsp
.........\MyCollision2.dsw
.........\MyCollision2.h
.........\MyCollision2.opt
.........\MyCollision2.plg
.........\MyCollision2.rc
.........\MyCollision2Doc.cpp
.........\MyCollision2Doc.h
.........\MyCollision2View.cpp
.........\MyCollision2View.h
.........\ReadMe.txt
.........\.ES\MyCollision2.ico
.........\...\MyCollision2.rc2
.........\...\MyCollision2Doc.ico
.........\...\Toolbar.bmp
.........\Resource.h
.........\StdAfx.cpp
.........\StdAfx.h
.........\Vec3.h
.........\Debug
.........\GL
.........\RES
Collision
.........\MyCollision2.ncb