Description: System can design 3-D graphics, a mouse can drag the object from different angles to view. Can also set the roll and movement of objects, so that an object such as freedom of movement.
To Search:
File list (Check if you may need any files):
三维图形设计系统\Data\am8.dat
................\....\entity.dat
................\....\Gallarys\Army\Chinook.cpy
................\....\........\Joints\Outline.cpy
................\....\........\......\Quick Tester.cpy
................\....\........\Monsters\Fiend.cpy
................\....\........\........\Mr Quake.cpy
................\....\........\........\Ogar.cpy
................\....\........\........\Scrag.cpy
................\....\........\........\Shambler.cpy
................\....\........\........\Zombie.cpy
................\....\........\Nice Objects\Arch.cpy
................\....\........\............\Beams & Arch.cpy
................\....\........\............\Bridge.cpy
................\....\........\Objects\Cube.cpy
................\....\........\.......\Cylinder.cpy
................\....\........\.......\Pyramid.cpy
................\....\........\.......\Triangle.cpy
................\....\........\Shapes\Cube.cpy
................\....\........\......\Donut.cpy
................\....\........\......\Hollow Box.cpy
................\....\........\......\Round Cube.cpy
................\....\........\......\Sphere.cpy
................\....\quickhelp.dat
................\....\Settings.dat
................\....\Templates\Four Legs.Am8
................\....\.........\RoboTail.Am8
................\....\.........\Two Legs.cpy
................\....\Tipofday.dat
................\Inport Samples\Crane.dat
................\..............\Demon.asc
................\..............\entity.dat
................\..............\ForkLift.dat
................\..............\Helicopter.dat
................\..............\Hill.map
................\..............\house.dat
................\..............\Land.map
................\..............\Liberty.dat
................\..............\Man.dat
................\..............\ogre.asc
................\..............\player.asc
................\..............\scrag.asc
................\..............\sham.asc
................\..............\Wrym.txt
................\..............\zombi.asc
................\Samples\Ash Tray.Am8
................\.......\Atom.Am8
................\.......\Boxes.Am8
................\.......\Chinook.Am8
................\.......\Crane.Am8
................\.......\Dice.Am8
................\.......\Dump.Am8
................\.......\Giant Laser.Am8
................\.......\Helicopter.Am8
................\.......\Leg.Am8
................\.......\Logo.Am8
................\.......\Mushroom.am8
................\.......\Playground.Am8
................\.......\ScrewDriver.Am8
................\.......\SeaPlane.Am8
................\.......\Stelth Fighter.Am8
................\.......\Submarine.Am8
................\.......\Tea Pot.Am8
................\.......\Tower.Am8
................\.......\Truck.Am8
................\.ource Code\Editor\Am8.vbp
................\...........\......\Am8.vbw
................\...........\......\Application.cls
................\...........\......\box.dat
................\...........\......\clsEdge.cls
................\...........\......\clsEntity.cls
................\...........\......\clsFace.cls
................\...........\......\clsFile.cls
................\...........\......\clsFileHistory.cls
................\...........\......\clsFrame.cls
................\...........\......\clsGroup.cls
................\...........\......\clsJoint.cls
................\...........\......\clsJointRow.cls
................\...........\......\clsLayer.cls
................\...........\......\clsLightStyle.cls
................\...........\......\clsObject.cls
................\...........\......\clsProperty.cls
................\...........\......\clsScene.cls
................\...........\......\clsTexVertex.cls
................\...........\......\clsVertex.cls
................\...........\......\clsWrap.cls
................\...........\......\colEdge.cls
................\...........\......\colEntity.cls
................\...........\......\colFace.cls
................\...........\......\colFile.cls
................\...........\......\colFileHistory.cls
.....