Description: A terrain generated with raw files, to achieve the camera move, and a villain' s part of the action
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File list (Check if you may need any files):
地形\Camera.cpp
....\Camera.h
....\CBMPLoader.cpp
....\CBMPLoader.h
....\Font.cpp
....\Font.h
....\GLFrame.cpp
....\GLFrame.h
....\GLWindow.cpp
....\GLWindow.h
....\hobgoblin.bmp
....\hobgoblin.MD2
....\MD2File.cpp
....\MD2File.exe
....\MD2File.h
....\MD2File.ncb
....\MD2File.sln
....\MD2File.suo
....\MD2File.vcproj
....\MD2Loader.cpp
....\MD2Loader.h
....\RHINO.BMP
....\SkyBox.cpp
....\SkyBox.h
....\stdafx.cpp
....\stdafx.h
....\Terrain.cpp
....\Terrain.h
....\Vector.cpp
....\Vector.h
....\data\back.BMP
....\....\cloud.BMP
....\....\Desktop_.ini
....\....\detail.BMP
....\....\front.BMP
....\....\left.BMP
....\....\right.BMP
....\....\terrain.BMP
....\....\terrain.raw
....\....\top.BMP
....\Debug\BuildLog.htm
....\.....\Camera.obj
....\.....\CBMPLoader.obj
....\.....\Font.obj
....\.....\GLFrame.obj
....\.....\GLWindow.obj
....\.....\MD2File.exe
....\.....\MD2File.ilk
....\.....\MD2File.obj
....\.....\MD2File.pdb
....\.....\MD2Loader.obj
....\.....\SkyBox.obj
....\.....\stdafx.obj
....\.....\Terrain.obj
....\.....\vc70.idb
....\.....\vc70.pdb
....\.....\Vector.obj
....\data
....\Debug
地形