Description: OPENGL write multi-threaded program, to achieve the background load of resources, from JPEG, PNG files to create texture, save screen shots, create terrain from height map, load the 3DS model, depending on the cone removed, sky ball top, Chinese display
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File list (Check if you may need any files):
Demo\MT.cpp
....\Sky.h
....\Input.cpp
....\Input.h
....\Msg.cpp
....\Tree.cpp
....\Model.cpp
....\JpegFile.h
....\Frustum.cpp
....\Msg.h
....\OGL.h
....\Particles.cpp
....\resource.h
....\Frustum.h
....\Terrain.h
....\main.cpp
....\JpegFile.cpp
....\Debug.cpp
....\vector3.h
....\Texture.cpp
....\Particles.h
....\MT.h
....\Timer.h
....\Tree.h
....\Draw.cpp
....\PngFile.cpp
....\Water.cpp
....\Mesh.cpp
....\Bitmap.h
....\Debug.h
....\Text.h
....\Water.h
....\Terrain.cpp
....\Structure.h
....\Camera.h
....\Model.h
....\openGL.rc
....\Demo.vcproj
....\icon1.ico
....\Sky.cpp
....\Text.cpp
....\Timer.cpp
....\PngFile.h
....\Draw.h
....\Texture.h
....\Camera.cpp
....\Mesh.h
Demo
libjpeg\jversion.h
.......\jchuff.h
.......\jdct.h
.......\jdhuff.h
.......\jerror.h
.......\jinclude.h
.......\jmemsys.h
.......\jpegint.h
.......\jpeglib.h
.......\jcapimin.c
.......\jcapistd.c
.......\jccoefct.c
.......\jccolor.c
.......\jcdctmgr.c
.......\jchuff.c
.......\jcinit.c
.......\jcmainct.c
.......\jcmarker.c
.......\jcmaster.c
.......\jcomapi.c
.......\jcparam.c
.......\jcphuff.c
.......\jcprepct.c
.......\jcsample.c
.......\jctrans.c
.......\jdapimin.c
.......\jdapistd.c
.......\jdatadst.c
.......\jdatasrc.c
.......\jdcoefct.c
.......\jdcolor.c
.......\jddctmgr.c
.......\jdhuff.c
.......\jdinput.c
.......\jdmainct.c
.......\jdmarker.c
.......\jdmaster.c
.......\jdmerge.c
.......\jdphuff.c
.......\jdpostct.c
.......\jdsample.c
.......\jdtrans.c
.......\jerror.c
.......\jfdctflt.c
.......\jfdctfst.c
.......\jfdctint.c
.......\jidctflt.c
.......\jidctfst.c
.......\jidctint.c
.......\jidctred.c
.......\jmemmgr.c
.......\jmemnobs.c