Description: The spread of the current network function is not perfect, backgammon game, in which the main problem is that human-machine online play can not play against and with the implementation, so I decided to develop [1] a machine only to play against, they can play against a backgammon of network system. 1.3 development environment and runtime environment 1.3.1 Development Environment Intel ® Pentium ® 4 2.0GHz, 512M memory, 80G hard drive Microsoft ® Windows ™ 2000 Professional Microsoft ® Visual C++ 6.0 Microsoft ® Developer Network for Visual Studio.NET 2003 Visual Assist X 10.1.1301.0 1.3.2 runtime environment Intel ® Pentium ® 2 or more processors, 32M or more memory, 4G or more hard disk Microsoft ® Windows ™ 9X/NT operating system 800* 600 or above screen resolution
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Five\AboutDlg.cpp
....\AboutDlg.h
....\ChatEdit.cpp
....\ChatEdit.h
....\ClientDlg.cpp
....\ClientDlg.h
....\Debug\AboutDlg.obj
....\.....\ClientDlg.obj
....\.....\Five.exe
....\.....\Five.ilk
....\.....\Five.ini
....\.....\Five.obj
....\.....\Five.pch
....\.....\Five.pdb
....\.....\Five.res
....\.....\FiveDlg.obj
....\.....\FiveSocket.obj
....\.....\Game.obj
....\.....\NameDlg.obj
....\.....\ServerDlg.obj
....\.....\StatDlg.obj
....\.....\StdAfx.obj
....\.....\Table.obj
....\.....\vc60.idb
....\.....\vc60.pdb
....\Five.aps
....\Five.clw
....\Five.cpp
....\Five.dsp
....\Five.dsw
....\Five.h
....\Five.ncb
....\Five.opt
....\Five.plg
....\Five.rc
....\FiveDlg.cpp
....\FiveDlg.h
....\FiveSocket.cpp
....\FiveSocket.h
....\Game.cpp
....\Game.h
....\Messages.h
....\NameDlg.cpp
....\NameDlg.h
....\ReadMe.txt
....\res\Black.bmp
....\...\Five.ico
....\...\Five.rc2
....\...\lost.wav
....\...\put.wav
....\...\Table.bmp
....\...\VS.ico
....\...\White.bmp
....\...\win.wav
....\Resource.h
....\ServerDlg.cpp
....\ServerDlg.h
....\StatDlg.cpp
....\StatDlg.h
....\StdAfx.cpp
....\StdAfx.h
....\Table.cpp
....\Table.h
....\Debug
....\res
Five