Description: The most classic of learning OPENGL FK skeleton animation source, the original author along the source can find the source notes and additional documentation, understanding, after some slight modifications, they can reverse their own dynamics into animation IK
File list (Check if you may need any files):
my_xfile_test_3\Debug\BuildLog.htm
...............\.....\Frm_Mesh.obj
...............\.....\ioModel_X.obj
...............\.....\iotexture_bmp.obj
...............\.....\Manager_Texture.obj
...............\.....\mt.dep
...............\.....\my_xfile_test_3.exe.embed.manifest
...............\.....\my_xfile_test_3.exe.embed.manifest.res
...............\.....\my_xfile_test_3.exe.intermediate.manifest
...............\.....\Object3D_GL.obj
...............\.....\sample3.obj
...............\.....\Screen_GL.obj
...............\.....\TBox_Textures.obj
...............\.....\Timer_Windows.obj
...............\.....\vc90.idb
...............\.....\vc90.pdb
...............\framework\Frm.h
...............\.........\Frm_3DMath.h
...............\.........\Frm_IO.h
...............\.........\Frm_Manager.h
...............\.........\Frm_Material.h
...............\.........\Frm_Mesh.cpp
...............\.........\Frm_Mesh.h
...............\.........\Frm_Tbuff.h
...............\.........\Frm_Timer.h
...............\.........\Frm_types.h
...............\Gfx\OpenGL.bmp
...............\...\Thumbs.db
...............\...\tiny_4anim.rar
...............\...\tiny_4anim.x
...............\...\Tiny_skin.bmp
...............\.L\Manager_Texture.cpp
...............\..\Manager_Texture.h
...............\..\Object3D_GL.cpp
...............\..\Object3D_GL.h
...............\..\Screen_GL.cpp
...............\..\Screen_GL.h
...............\GL.H
...............\GLAUX.H
...............\GLAUX.LIB
...............\GLEXT.H
...............\GLU.H
...............\glu.lib
...............\GLU32.LIB
...............\GLUT.H
...............\glut.lib
...............\GLUT32.LIB
...............\main_test.cpp
...............\my_xfile_test.vcproj
...............\my_xfile_test_3.vcproj
...............\my_xfile_test_3.vcproj.WHOKNOWIT.jason.user
...............\opengl.lib
...............\OPENGL32.LIB
...............\sample3.cpp
...............\sample3.h
...............\Toolbox\ioModel_X.cpp
...............\.......\IOModel_X.h
...............\.......\iotexture_bmp.cpp
...............\.......\IOTexture_BMP.h
...............\.......\MyTrace.h
...............\.......\TBox_Textures.cpp
...............\.......\TBox_Textures.h
...............\.......\XFileStructs.h
...............\WGLEXT.H
...............\.indows\Timer_Windows.cpp
...............\.......\Timer_Windows.h
...............\yat.cpp
...............\Debug
...............\framework
...............\Gfx
...............\GL
...............\Toolbox
...............\Windows
my_xfile_test_3