Description: 1. Generate mfc dialog based module.
2. Drawing table, get the width and height of the dialog box after drawing a line decile. Operating within the function in onpaint painting pieces in which the operation is.
3. According to the junction and the array of forms corresponding to the equivalent of a point as an element. While the corresponding coordinates of each point can be counted out, is the attainment theory. Such as total length of 100, the coordinates are 10,20,. .
4. Incident mapping array, a double-click the event, to get the mouse cursor value, the value and the value of the nearest grid point which even the point which was clicked.
5 After the array was clicked with the 1,2 mark. onpaint pieces in it, if it is 1,2 on two different sub-paint.
6, the algorithm is to see an array of neutron situation. For example, five consecutive one, then upgrade and I won. Determine a specific point can be a point of if.
7, is pushed down, and if found to computer they have four c
File list (Check if you may need any files):
五子棋\FPoint\FPoint\Debug\BuildLog.htm
......\......\......\.....\FPoint.exe
......\......\......\.....\FPoint.exe.embed.manifest
......\......\......\.....\FPoint.exe.embed.manifest.res
......\......\......\.....\FPoint.exe.intermediate.manifest
......\......\......\.....\FPoint.ilk
......\......\......\.....\FPoint.obj
......\......\......\.....\FPoint.pch
......\......\......\.....\FPoint.pdb
......\......\......\.....\FPoint.res
......\......\......\.....\FPointDlg.obj
......\......\......\.....\mt.dep
......\......\......\.....\stdafx.obj
......\......\......\.....\vc80.idb
......\......\......\.....\vc80.pdb
......\......\......\FPoint.cpp
......\......\......\FPoint.h
......\......\......\FPoint.rc
......\......\......\FPoint.suo
......\......\......\FPoint.vcproj
......\......\......\FPointDlg.cpp
......\......\......\FPointDlg.h
......\......\......\res\FPoint.ico
......\......\......\...\FPoint.rc2
......\......\......\resource.h
......\......\......\stdafx.cpp
......\......\......\stdafx.h
......\......\......\五子棋思路解析.txt
......\......\......\Debug
......\......\......\res
......\......\FPoint
......\FPoint
五子棋